11 #include "DebugInfo.h"    12 #include "RenderCapture.h"    13 #include "RenderInfo.h"    14 #include "VideoShaders/ShaderFormats.h"    15 #include "cores/IPlayer.h"    16 #include "cores/VideoPlayer/Buffers/VideoBuffer.h"    17 #include "utils/Geometry.h"    38   RENDER_METHOD_AUTO     = 0,
    40   RENDER_METHOD_SOFTWARE,
    55   virtual bool Configure(
const VideoPicture &picture, 
float fps, 
unsigned int orientation) = 0;
    56   virtual bool IsConfigured() = 0;
    57   virtual void AddVideoPicture(
const VideoPicture &picture, 
int index) = 0;
    58   virtual bool IsPictureHW(
const VideoPicture& picture) { 
return false; }
    59   virtual void UnInit() = 0;
    60   virtual bool Flush(
bool saveBuffers) { 
return false; }
    61   virtual void SetBufferSize(
int numBuffers) { }
    62   virtual void ReleaseBuffer(
int idx) { }
    63   virtual bool NeedBuffer(
int idx) { 
return false; }
    64   virtual bool IsGuiLayer() { 
return true; }
    67   virtual void Update() = 0;
    68   virtual void RenderUpdate(
int index, 
int index2, 
bool clear, 
unsigned int flags, 
unsigned int alpha) = 0;
    69   virtual bool RenderCapture(
int index, 
CRenderCapture* capture) = 0;
    70   virtual bool ConfigChanged(
const VideoPicture &picture) = 0;
    73   virtual bool SupportsMultiPassRendering() = 0;
    74   virtual bool Supports(ERENDERFEATURE feature)
 const { 
return false; }
    75   virtual bool Supports(ESCALINGMETHOD method) 
const = 0;
    77   virtual bool WantsDoublePass() { 
return false; }
    79   void SetViewMode(
int viewMode);
    87   float GetAspectRatio() 
const;
    88   unsigned int GetOrientation()
 const { 
return m_renderOrientation; }
    90   static void SettingOptionsRenderMethodsFiller(
const std::shared_ptr<const CSetting>& setting,
    91                                                 std::vector<IntegerSettingOption>& list,
   103   void CalcDestRect(
float offsetX,
   107                     float inputFrameRatio,
   111   void CalcNormalRenderRect(
float offsetX, 
float offsetY, 
float width, 
float height,
   112                             float inputFrameRatio, 
float zoomAmount, 
float verticalShift);
   113   void CalculateFrameAspectRatio(
unsigned int desired_width, 
unsigned int desired_height);
   114   virtual void ManageRenderArea();
   115   virtual void ReorderDrawPoints();
   116   virtual EShaderFormat GetShaderFormat();
   118   void EnableAlwaysClip();
   121   void saveRotatedCoords();
   122   void syncDestRectToRotatedPoints();
   123   void restoreRotatedCoords();
   125   unsigned int m_sourceWidth = 720;
   126   unsigned int m_sourceHeight = 480;
   127   float m_sourceFrameRatio = 1.0f;
   130   unsigned int m_renderOrientation = 0; 
   134   CPoint m_rotatedDestCoords[4];
   135   CPoint m_savedRotatedDestCoords[4];
   142   unsigned m_iFlags = 0;
   143   AVPixelFormat m_format = AV_PIX_FMT_NONE;
   148   bool m_alwaysClip = 
false;
 
Definition: RenderCapture.h:23
Definition: RenderInfo.h:19
Setting base class containing all the properties which are common to all settings independent of the ...
Definition: Setting.h:46
Definition: SettingDefinitions.h:66
void GetVideoRect(CRect &source, CRect &dest, CRect &view) const
Get video rectangle and view window. 
Definition: BaseRenderer.cpp:46
Definition: settings.py:1
Definition: DebugInfo.h:21
Definition: DVDVideoCodec.h:36
Definition: BaseRenderer.h:48
Definition: VideoSettings.h:194