27 #define RVALUE_END() { nullptr, 0U } 28 #define RVALUE_ENTRY(prefix, x) { #x, (uint32_t)prefix##x } 35 EBlockType m_BlockType;
36 D3D_SHADER_VARIABLE_TYPE m_Type;
46 #define LVALUE_END() { nullptr, D3D_SVT_UINT, 0, 0, 0, nullptr } 48 extern const LValue g_lvGeneral[];
49 extern const uint32_t g_lvGeneralCount;
Definition: EffectStateBase11.h:21
Definition: EffectStateBase11.h:32
Definition: EffectBinaryFormat.h:16