11 #include "games/GameTypes.h"
Definition: GUIDialogSelect.h:20
Definition: AudioDecoder.h:18
std::vector< GameClientPtr > GameClientVector
Vector of smart pointers to a game client (CGameClient)
Definition: GameTypes.h:36
Definition: GUIDialogSelectGameClient.h:24
static std::string ShowAndGetGameClient(const std::string &gamePath, const GameClientVector &candidates, const GameClientVector &installable)
Show a series of dialogs that results in a game client being selected.
Definition: GUIDialogSelectGameClient.cpp:26