17 class CGUIGameRenderManager;
Definition: GUIGameSettingsHandle.h:20
std::string CreateSavestate(bool autosave)
Create a savestate of the current game being played.
Definition: GUIGameSettingsHandle.cpp:36
std::string GetPlayingGame()
Get the full path of the game being played.
Definition: GUIGameSettingsHandle.cpp:31
void CloseOSD()
Close the in-game OSD.
Definition: GUIGameSettingsHandle.cpp:56
bool UpdateSavestate(const std::string &savestatePath)
Update a savestate for the current game being played.
Definition: GUIGameSettingsHandle.cpp:41
void FreeSavestateResources(const std::string &savestatePath)
Clear the video frame stored for the given statestate.
Definition: GUIGameSettingsHandle.cpp:51
Definition: AudioDecoder.h:18
bool LoadSavestate(const std::string &savestatePath)
Load a savestate for the current game being played.
Definition: GUIGameSettingsHandle.cpp:46
Class to safely route commands between the GUI and RetroPlayer.
Definition: GUIGameRenderManager.h:69
std::string GameClientID()
Get the ID of the active game client.
Definition: GUIGameSettingsHandle.cpp:26