11 #include "games/GameTypes.h" 12 #include "games/controllers/ControllerTypes.h" virtual bool Initialize(GameClientPtr gameClient)=0
Initialize resources.
A list populated by input ports on a game console.
Definition: IActivePortList.h:35
virtual void Deinitialize()=0
Deinitialize resources.
Definition: AudioDecoder.h:18
virtual void Refresh()=0
Refresh the contents of the list.
std::shared_ptr< CGameClient > GameClientPtr
Smart pointer to a game client (CGameClient)
Definition: GameTypes.h:29