63   virtual bool LoadSavestate(
const std::string& savestatePath) = 0;
 virtual std::string CreateSavestate(bool autosave)=0
Creates a savestate. 
virtual void FreeSavestateResources(const std::string &savestatePath)=0
Frees resources allocated to the savestate, such as its video thumbnail. 
Definition: IGameCallback.h:19
virtual bool LoadSavestate(const std::string &savestatePath)=0
Loads a savestate. 
Definition: AudioDecoder.h:18
virtual bool UpdateSavestate(const std::string &savestatePath)=0
Updates a savestate with the current game being played. 
virtual void CloseOSDCallback()=0
Closes the OSD. 
virtual std::string GetPlayingGame() const =0
Get the game that is being played. 
virtual std::string GameClientID() const =0
Get the game client being used to play the game.