11 #include "input/joysticks/interfaces/IButtonSequence.h" 33 bool OnButtonPress(
const FeatureName& feature)
override;
40 const std::string m_controllerId;
42 static const std::map<std::string, std::vector<FeatureName>> m_sequence;
44 unsigned int m_state = 0;
Hush!!!
Definition: JoystickEasterEgg.h:26
bool IsCapturing() override
Returns true if a sequence is being captured to prevent input from falling through to the application...
Definition: JoystickEasterEgg.cpp:89
Definition: AudioDecoder.h:18
static void OnFinish(void)
Definition: JoystickEasterEgg.cpp:95