11 #include "input/keymaps/interfaces/IKeymapEnvironment.h"    27   void SetWindowID(
int windowId)
 override { m_windowId = windowId; }
 int GetWindowID() const override
Get the window ID for which actions should be translated. 
Definition: KeymapEnvironment.h:26
void SetWindowID(int windowId) override
Set the window ID. 
Definition: KeymapEnvironment.h:27
bool UseEasterEgg() const override
Specify if the agent should monitor for easter egg presses. 
Definition: KeymapEnvironment.h:30
int GetFallthrough(int windowId) const override
Get the fallthrough window to when a key definition is missing. 
Definition: KeymapEnvironment.cpp:16
Customizes the environment in which keymapping is performed. 
Definition: IKeymapEnvironment.h:27
bool UseGlobalFallthrough() const override
Specify if the global keymap should be used when the window and fallback window are undefined...
Definition: KeymapEnvironment.h:29
Definition: AudioDecoder.h:18
Definition: KeymapEnvironment.h:20