11 #include "games/controllers/ControllerTypes.h"    12 #include "games/controllers/types/ControllerNode.h"    44   void SetConnected(
bool bConnected) { m_bConnected = bConnected; }
    53   void SetActiveController(
unsigned int controllerIndex) { m_active = controllerIndex; }
    54   bool SetActiveController(
const std::string& controllerId);
    62   void SetPortType(
PORT_TYPE type) { m_portType = type; }
    70   const std::string& 
GetPortID()
 const { 
return m_portId; }
    71   void SetPortID(std::string portId);
    76   const std::string& 
GetAddress()
 const { 
return m_address; }
    77   void SetAddress(std::string address);
    84   void SetForceConnected(
bool forceConnected) { m_forceConnected = forceConnected; }
    94   void SetCompatibleControllers(ControllerNodeVec controllers);
   113   bool IsControllerAccepted(
const std::string& portAddress, 
const std::string& controllerId) 
const;
   120   void GetInputPorts(std::vector<std::string>& inputPorts) 
const;
   125   bool m_bConnected = 
false;
   126   unsigned int m_active = 0;
   127   PORT_TYPE m_portType = PORT_TYPE::UNKNOWN;
   128   std::string m_portId;
   129   std::string m_address;
   130   bool m_forceConnected{
true};
   131   ControllerNodeVec m_controllers;
   137 using PortVec = std::vector<CPortNode>;
 bool IsControllerAccepted(const std::string &controllerId) const
Check to see if a controller is compatible with this tree. 
Definition: PortNode.cpp:104
const CControllerNode & GetActiveController() const
The controller that is active on this port. 
Definition: PortNode.cpp:55
Node in the controller tree. 
Definition: ControllerNode.h:31
const std::string & GetPortID() const
The hardware or controller port ID. 
Definition: PortNode.h:70
const ControllerNodeVec & GetCompatibleControllers() const
Return the controller profiles that are compatible with this port. 
Definition: PortNode.h:92
Collection of nodes that can be connected to this port. 
Definition: PortNode.h:28
bool IsForceConnected() const
If true, prevents a disconnection option from being shown for this port. 
Definition: PortNode.h:83
Definition: AudioDecoder.h:18
Definition: PhysicalPort.h:27
const std::string & GetAddress() const
Address given to the node by the implementation. 
Definition: PortNode.h:76
PORT_TYPE
Type of input provided by a hardware or controller port. 
Definition: ControllerTypes.h:39
bool IsConnected() const
Connection state of the port. 
Definition: PortNode.h:43
void GetInputPorts(std::vector< std::string > &inputPorts) const
Get a list of ports that accept player input. 
Definition: PortNode.cpp:145
PORT_TYPE GetPortType() const
The port type. 
Definition: PortNode.h:61