11 #include "IStreamManager.h" 17 class CRetroPlayerAudio;
19 class CRPRenderManager;
27 void EnableAudio(
bool bEnable);
Renders video frames provided by the game loop.
Definition: RPRenderManager.h:67
void CloseStream(StreamPtr stream) override
Free the specified stream.
Definition: RPStreamManager.cpp:56
Definition: IStreamManager.h:18
Definition: AudioDecoder.h:18
Definition: RetroPlayerAudio.h:44
Definition: RPStreamManager.h:21
StreamPtr CreateStream(StreamType streamType) override
Create a stream for gameplay data.
Definition: RPStreamManager.cpp:29
Player process info.
Definition: RPProcessInfo.h:80