11 #include "RetroPlayerAutoSave.h"    12 #include "cores/IPlayer.h"    13 #include "cores/RetroPlayer/guibridge/IGameCallback.h"    14 #include "cores/RetroPlayer/playback/IPlaybackControl.h"    15 #include "games/GameTypes.h"    16 #include "guilib/DispResource.h"    17 #include "threads/CriticalSection.h"    31 class CGUIGameMessenger;
    32 class CRetroPlayerInput;
    34 class CRPRenderManager;
    35 class CRPStreamManager;
    50   bool CloseFile(
bool reopen = 
false) 
override;
    51   bool IsPlaying() 
const override;
    52   bool CanPause() 
const override;
    53   void Pause() 
override;
    54   bool HasVideo()
 const override { 
return true; }
    55   bool HasAudio()
 const override { 
return true; }
    56   bool HasGame()
 const override { 
return true; }
    57   bool CanSeek() 
const override;
    58   void Seek(
bool bPlus = 
true, 
bool bLargeStep = 
false, 
bool bChapterOverride = 
false) 
override;
    59   void SeekPercentage(
float fPercent = 0) 
override;
    60   float GetCachePercentage() 
const override;
    61   void SetMute(
bool bOnOff) 
override;
    62   void SeekTime(int64_t iTime = 0) 
override;
    63   bool SeekTimeRelative(int64_t iTime) 
override;
    64   void SetSpeed(
float speed) 
override;
    65   bool OnAction(
const CAction& action) 
override;
    66   std::string GetPlayerState() 
override;
    67   bool SetPlayerState(
const std::string& state) 
override;
    68   void FrameMove() 
override;
    69   void Render(
bool clear, uint32_t alpha = 255, 
bool gui = 
true) 
override;
    70   bool IsRenderingVideo() 
const override;
    71   bool HasGameAgent() 
const override;
    74   std::string GameClientID() 
const override;
    75   std::string GetPlayingGame() 
const override;
    76   std::string CreateSavestate(
bool autosave) 
override;
    77   bool UpdateSavestate(
const std::string& savestatePath) 
override;
    78   bool LoadSavestate(
const std::string& savestatePath) 
override;
    79   void FreeSavestateResources(
const std::string& savestatePath) 
override;
    80   void CloseOSDCallback() 
override;
    83   void SetPlaybackSpeed(
double speed) 
override;
    84   void EnableInput(
bool bEnable) 
override;
    87   bool IsAutoSaveEnabled() 
const override;
    88   std::string CreateAutosave() 
override;
    91   void SetSpeedInternal(
double speed);
    97   void OnSpeedChange(
double newSpeed);
   100   void CreatePlayback(
const std::string& savestatePath);
   101   void ResetPlayback();
   113   void RegisterWindowCallbacks();
   114   void UnregisterWindowCallbacks();
   119   void PrintGameInfo(
const CFileItem& file) 
const;
   122   uint64_t GetTotalTime();
   128   std::unique_ptr<CRPProcessInfo> m_processInfo;
   129   std::unique_ptr<CGUIGameMessenger> m_guiMessenger;
   130   std::unique_ptr<CRPRenderManager> m_renderManager;
   131   std::unique_ptr<CRPStreamManager> m_streamManager;
   132   std::unique_ptr<CRetroPlayerInput> m_input;
   133   std::unique_ptr<IPlayback> m_playback;
   134   std::unique_ptr<IPlaybackControl> m_playbackControl;
   135   std::unique_ptr<CRetroPlayerAutoSave> m_autoSave;
   136   std::shared_ptr<CCheevos> m_cheevos;
   142   CCriticalSection m_mutex;
 Definition: DispResource.h:26
Definition: IGameCallback.h:19
Definition: GameServices.h:40
The playback client being controlled. 
Definition: IPlaybackControl.h:18
Class encapsulating information regarding a particular user action to be sent to windows and controls...
Definition: Action.h:21
Definition: AudioDecoder.h:18
Definition: IPlayerCallback.h:18
std::shared_ptr< CGameClient > GameClientPtr
Smart pointer to a game client (CGameClient) 
Definition: GameTypes.h:29
Definition: RetroPlayerAutoSave.h:25
Definition: RetroPlayer.h:38
Represents a file on a share. 
Definition: FileItem.h:102