22 #include <sys/socket.h> 27 #include <xbmc/xbmcclient.h> 29 #include "../../lib/c++/xbmcclient.h" 37 #define MAX_WIIMOTES 1 38 #define OVER_180_DEG 1 39 #define UNDER_NEG_180_DEG 2 40 #define WIIMOTE_BUTTON_TWO 0x0001 41 #define WIIMOTE_BUTTON_ONE 0x0002 42 #define WIIMOTE_BUTTON_B 0x0004 43 #define WIIMOTE_BUTTON_A 0x0008 44 #define WIIMOTE_BUTTON_MINUS 0x0010 45 #define WIIMOTE_BUTTON_HOME 0x0080 46 #define WIIMOTE_BUTTON_LEFT 0x0100 47 #define WIIMOTE_BUTTON_RIGHT 0x0200 48 #define WIIMOTE_BUTTON_DOWN 0x0400 49 #define WIIMOTE_BUTTON_UP 0x0800 50 #define WIIMOTE_BUTTON_PLUS 0x1000 52 #define WIIMOTE_NUM_BUTTONS 11 53 #define KEYCODE_BUTTON_UP 1 54 #define KEYCODE_BUTTON_DOWN 2 55 #define KEYCODE_BUTTON_LEFT 3 56 #define KEYCODE_BUTTON_RIGHT 4 57 #define KEYCODE_BUTTON_A 5 58 #define KEYCODE_BUTTON_B 6 59 #define KEYCODE_BUTTON_MINUS 7 60 #define KEYCODE_BUTTON_HOME 8 61 #define KEYCODE_BUTTON_PLUS 9 62 #define KEYCODE_BUTTON_ONE 10 63 #define KEYCODE_BUTTON_TWO 11 64 #define KEYCODE_ROLL_NEG 33 65 #define KEYCODE_ROLL_POS 34 66 #define KEYCODE_PITCH_NEG 35 67 #define KEYCODE_PITCH_POS 36 72 #define ACTION_PITCH 2 78 bool m_holdableReleased;
79 bool m_repeatableHeld;
80 bool m_repeatableReleased;
82 unsigned short m_buttonPressed;
83 unsigned short m_buttonReleased;
84 unsigned short m_buttonHeld;
85 unsigned short m_repeatFlags;
86 unsigned short m_holdFlags;
87 unsigned short m_currentAction;
89 int32_t m_buttonDownTime;
101 void handleKeyPress();
103 void handleACC(
float,
float);
108 m_joyString =
"JS0:WiiRemote";
109 m_repeatFlags = WIIMOTE_BUTTON_UP | WIIMOTE_BUTTON_DOWN | WIIMOTE_BUTTON_LEFT | WIIMOTE_BUTTON_RIGHT;
110 m_holdFlags = WIIMOTE_BUTTON_B;
114 unsigned short g_deadzone = 30;
115 unsigned short g_hold_button_timeout = 200;
116 unsigned short g_repeat_rate = 400;
119 int connectWiimote(
wiimote** );
120 int32_t getTicks(
void);
123 unsigned short convert_code(
unsigned short);
124 float smoothDeg(
float,
float);
Wiimote structure.
Definition: wiiuse.h:531
Definition: xbmcclient.h:730
void wiiuse_motion_sensing(struct wiimote_t *wm, int status)
Set if the wiimote should report motion sensing.
Definition: wiiuse.c:273
void handle_disconnect(wiimote *wm)
Callback that handles a disconnection event.
Definition: example.c:256
Definition: WiiUse_WiiRemote.h:74