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ActiveAE::CSinkDataProtocol Member List

This is the complete list of members for ActiveAE::CSinkDataProtocol, including all inherited members.

ACC enum value (defined in ActiveAE::CSinkDataProtocol)ActiveAE::CSinkDataProtocol
containerInEvent (defined in Actor::Protocol)Actor::Protocolprotected
containerOutEvent (defined in Actor::Protocol)Actor::Protocolprotected
criticalSection (defined in Actor::Protocol)Actor::Protocolprotected
CSinkDataProtocol(std::string name, CEvent *inEvent, CEvent *outEvent) (defined in ActiveAE::CSinkDataProtocol)ActiveAE::CSinkDataProtocolinline
DeferIn(bool value) (defined in Actor::Protocol)Actor::Protocolinline
DeferOut(bool value) (defined in Actor::Protocol)Actor::Protocolinline
DRAIN enum value (defined in ActiveAE::CSinkDataProtocol)ActiveAE::CSinkDataProtocol
freeMessageQueue (defined in Actor::Protocol)Actor::Protocolprotected
GetMessage() (defined in Actor::Protocol)Actor::Protocol
inDefered (defined in Actor::Protocol)Actor::Protocolprotected
inMessages (defined in Actor::Protocol)Actor::Protocolprotected
InSignal enum name (defined in ActiveAE::CSinkDataProtocol)ActiveAE::CSinkDataProtocol
Lock() (defined in Actor::Protocol)Actor::Protocolinline
outDefered (defined in Actor::Protocol)Actor::Protocolprotected
outMessages (defined in Actor::Protocol)Actor::Protocolprotected
OutSignal enum name (defined in ActiveAE::CSinkDataProtocol)ActiveAE::CSinkDataProtocol
portName (defined in Actor::Protocol)Actor::Protocol
Protocol(std::string name, CEvent *inEvent, CEvent *outEvent) (defined in Actor::Protocol)Actor::Protocolinline
Protocol(std::string name) (defined in Actor::Protocol)Actor::Protocolinline
Purge() (defined in Actor::Protocol)Actor::Protocol
PurgeIn(int signal) (defined in Actor::Protocol)Actor::Protocol
PurgeOut(int signal) (defined in Actor::Protocol)Actor::Protocol
ReceiveInMessage(Message **msg) (defined in Actor::Protocol)Actor::Protocol
ReceiveOutMessage(Message **msg) (defined in Actor::Protocol)Actor::Protocol
ReturnMessage(Message *msg) (defined in Actor::Protocol)Actor::Protocol
RETURNSAMPLE enum value (defined in ActiveAE::CSinkDataProtocol)ActiveAE::CSinkDataProtocol
SAMPLE enum value (defined in ActiveAE::CSinkDataProtocol)ActiveAE::CSinkDataProtocol
SendInMessage(int signal, const void *data=nullptr, size_t size=0, Message *outMsg=nullptr) (defined in Actor::Protocol)Actor::Protocol
SendInMessage(int signal, CPayloadWrapBase *payload, Message *outMsg=nullptr) (defined in Actor::Protocol)Actor::Protocol
SendOutMessage(int signal, const void *data=nullptr, size_t size=0, Message *outMsg=nullptr) (defined in Actor::Protocol)Actor::Protocol
SendOutMessage(int signal, CPayloadWrapBase *payload, Message *outMsg=nullptr) (defined in Actor::Protocol)Actor::Protocol
SendOutMessageSync(int signal, Message **retMsg, std::chrono::milliseconds timeout, const void *data=nullptr, size_t size=0) (defined in Actor::Protocol)Actor::Protocol
SendOutMessageSync(int signal, Message **retMsg, std::chrono::milliseconds timeout, CPayloadWrapBase *payload) (defined in Actor::Protocol)Actor::Protocol
Unlock() (defined in Actor::Protocol)Actor::Protocolinline
~Protocol() (defined in Actor::Protocol)Actor::Protocol