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void | Announce (ANNOUNCEMENT::AnnouncementFlag flag, const std::string &sender, const std::string &message, const CVariant &data) override |
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| CThread (IRunnable *pRunnable, const char *ThreadName) |
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void | Create (bool bAutoDelete=false) |
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template<typename Rep , typename Period > |
void | Sleep (std::chrono::duration< Rep, Period > duration) |
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bool | IsAutoDelete () const |
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virtual void | StopThread (bool bWait=true) |
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bool | IsRunning () const |
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bool | IsCurrentThread () const |
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bool | Join (std::chrono::milliseconds duration) |
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bool | SetPriority (const ThreadPriority &priority) |
| Set the threads priority. This uses the platforms native threading library to do so.
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virtual void | OnException () |
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static bool | StartServer (int port, bool nonlocal) |
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static void | StopServer (bool bWait) |
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static bool | IsRunning () |
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static bool | SetCredentials (bool usePassword, const std::string &password) |
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static bool | IsPlaying () |
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static void | backupVolume () |
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static void | restoreVolume () |
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static const std::thread::id | GetCurrentThreadId () |
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static CThread * | GetCurrentThread () |
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static int | m_isPlaying = 0 |
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void | Process () override |
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| CThread (const char *ThreadName) |
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virtual void | OnStartup () |
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virtual void | OnExit () |
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WaitResponse | AbortableWait (CEvent &event, std::chrono::milliseconds duration=std::chrono::milliseconds(-1)) |
| This call will wait on a CEvent in an interruptible way such that if stop is called on the thread the wait will return with a response indicating what happened.
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enum | WaitResponse { WAIT_INTERRUPTED = -1,
WAIT_SIGNALED = 0,
WAIT_TIMEDOUT = 1
} |
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std::atomic< bool > | m_bStop |
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The documentation for this class was generated from the following files: