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CConvolutionShader Member List

This is the complete list of members for CConvolutionShader, including all inherited members.

CConvolutionShader()=default (defined in CConvolutionShader)CConvolutionShaderprotected
ChooseKernelD3DFormat() (defined in CConvolutionShader)CConvolutionShaderprotectedvirtual
Create(ESCALINGMETHOD method, const std::shared_ptr< COutputShader > &pOutShader=nullptr)=0 (defined in CConvolutionShader)CConvolutionShaderpure virtual
CreateHQKernel(ESCALINGMETHOD method) (defined in CConvolutionShader)CConvolutionShaderprotectedvirtual
CreateInputLayout(D3D11_INPUT_ELEMENT_DESC *layout, unsigned numElements) (defined in CWinShader)CWinShaderprotectedvirtual
CreateVertexBuffer(unsigned int vertCount, unsigned int vertSize) (defined in CWinShader)CWinShaderprotectedvirtual
CWinShader()=default (defined in CWinShader)CWinShaderprotected
Execute(const std::vector< CD3DTexture *> &targets, unsigned int vertexIndexStep) (defined in CWinShader)CWinShaderprotectedvirtual
LoadEffect(const std::string &filename, DefinesMap *defines) (defined in CWinShader)CWinShaderprotectedvirtual
LockVertexBuffer(void **data) (defined in CWinShader)CWinShaderprotectedvirtual
m_effect (defined in CWinShader)CWinShaderprotected
m_floattex (defined in CConvolutionShader)CConvolutionShaderprotected
m_HQKernelTexture (defined in CConvolutionShader)CConvolutionShaderprotected
m_KernelFormat (defined in CConvolutionShader)CConvolutionShaderprotected
m_pOutShader (defined in CConvolutionShader)CConvolutionShaderprotected
m_rgba (defined in CConvolutionShader)CConvolutionShaderprotected
m_target (defined in CWinShader)CWinShaderprotected
Render(CD3DTexture &sourceTexture, CD3DTexture &target, CRect sourceRect, CRect destRect, bool useLimitRange)=0 (defined in CConvolutionShader)CConvolutionShaderpure virtual
SetShaderParameters(CD3DTexture &sourceTexture, float *texSteps, int texStepsCount, bool useLimitRange)=0 (defined in CConvolutionShader)CConvolutionShaderprotectedpure virtual
SetStepParams(unsigned stepIndex) (defined in CWinShader)CWinShaderinlineprotectedvirtual
UnlockVertexBuffer() (defined in CWinShader)CWinShaderprotectedvirtual
~CConvolutionShader()=default (defined in CConvolutionShader)CConvolutionShadervirtual
~CWinShader()=default (defined in CWinShader)CWinShaderprotectedvirtual