kodi
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This is the complete list of members for CConvolutionShader, including all inherited members.
CConvolutionShader()=default (defined in CConvolutionShader) | CConvolutionShader | protected |
ChooseKernelD3DFormat() (defined in CConvolutionShader) | CConvolutionShader | protectedvirtual |
Create(ESCALINGMETHOD method, const std::shared_ptr< COutputShader > &pOutShader=nullptr)=0 (defined in CConvolutionShader) | CConvolutionShader | pure virtual |
CreateHQKernel(ESCALINGMETHOD method) (defined in CConvolutionShader) | CConvolutionShader | protectedvirtual |
CreateInputLayout(D3D11_INPUT_ELEMENT_DESC *layout, unsigned numElements) (defined in CWinShader) | CWinShader | protectedvirtual |
CreateVertexBuffer(unsigned int vertCount, unsigned int vertSize) (defined in CWinShader) | CWinShader | protectedvirtual |
CWinShader()=default (defined in CWinShader) | CWinShader | protected |
Execute(const std::vector< CD3DTexture *> &targets, unsigned int vertexIndexStep) (defined in CWinShader) | CWinShader | protectedvirtual |
LoadEffect(const std::string &filename, DefinesMap *defines) (defined in CWinShader) | CWinShader | protectedvirtual |
LockVertexBuffer(void **data) (defined in CWinShader) | CWinShader | protectedvirtual |
m_effect (defined in CWinShader) | CWinShader | protected |
m_floattex (defined in CConvolutionShader) | CConvolutionShader | protected |
m_HQKernelTexture (defined in CConvolutionShader) | CConvolutionShader | protected |
m_KernelFormat (defined in CConvolutionShader) | CConvolutionShader | protected |
m_pOutShader (defined in CConvolutionShader) | CConvolutionShader | protected |
m_rgba (defined in CConvolutionShader) | CConvolutionShader | protected |
m_target (defined in CWinShader) | CWinShader | protected |
Render(CD3DTexture &sourceTexture, CD3DTexture &target, CRect sourceRect, CRect destRect, bool useLimitRange)=0 (defined in CConvolutionShader) | CConvolutionShader | pure virtual |
SetShaderParameters(CD3DTexture &sourceTexture, float *texSteps, int texStepsCount, bool useLimitRange)=0 (defined in CConvolutionShader) | CConvolutionShader | protectedpure virtual |
SetStepParams(unsigned stepIndex) (defined in CWinShader) | CWinShader | inlineprotectedvirtual |
UnlockVertexBuffer() (defined in CWinShader) | CWinShader | protectedvirtual |
~CConvolutionShader()=default (defined in CConvolutionShader) | CConvolutionShader | virtual |
~CWinShader()=default (defined in CWinShader) | CWinShader | protectedvirtual |