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kodi
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This is the complete list of members for CConvolutionShader1Pass, including all inherited members.
| CConvolutionShader()=default (defined in CConvolutionShader) | CConvolutionShader | protected |
| CConvolutionShader1Pass()=default (defined in CConvolutionShader1Pass) | CConvolutionShader1Pass | explicit |
| ChooseKernelD3DFormat() (defined in CConvolutionShader) | CConvolutionShader | protectedvirtual |
| Create(ESCALINGMETHOD method, const std::shared_ptr< COutputShader > &pOutputShader=nullptr) override (defined in CConvolutionShader1Pass) | CConvolutionShader1Pass | virtual |
| CreateHQKernel(ESCALINGMETHOD method) (defined in CConvolutionShader) | CConvolutionShader | protectedvirtual |
| CreateInputLayout(D3D11_INPUT_ELEMENT_DESC *layout, unsigned numElements) (defined in CWinShader) | CWinShader | protectedvirtual |
| CreateVertexBuffer(unsigned int vertCount, unsigned int vertSize) (defined in CWinShader) | CWinShader | protectedvirtual |
| CWinShader()=default (defined in CWinShader) | CWinShader | protected |
| Execute(const std::vector< CD3DTexture *> &targets, unsigned int vertexIndexStep) (defined in CWinShader) | CWinShader | protectedvirtual |
| LoadEffect(const std::string &filename, DefinesMap *defines) (defined in CWinShader) | CWinShader | protectedvirtual |
| LockVertexBuffer(void **data) (defined in CWinShader) | CWinShader | protectedvirtual |
| m_effect (defined in CWinShader) | CWinShader | protected |
| m_floattex (defined in CConvolutionShader) | CConvolutionShader | protected |
| m_HQKernelTexture (defined in CConvolutionShader) | CConvolutionShader | protected |
| m_KernelFormat (defined in CConvolutionShader) | CConvolutionShader | protected |
| m_pOutShader (defined in CConvolutionShader) | CConvolutionShader | protected |
| m_rgba (defined in CConvolutionShader) | CConvolutionShader | protected |
| m_target (defined in CWinShader) | CWinShader | protected |
| PrepareParameters(unsigned int sourceWidth, unsigned int sourceHeight, CRect sourceRect, CRect destRect) (defined in CConvolutionShader1Pass) | CConvolutionShader1Pass | protected |
| Render(CD3DTexture &sourceTexture, CD3DTexture &target, CRect sourceRect, CRect destRect, bool useLimitRange) override (defined in CConvolutionShader1Pass) | CConvolutionShader1Pass | virtual |
| SetShaderParameters(CD3DTexture &sourceTexture, float *texSteps, int texStepsCount, bool useLimitRange) override (defined in CConvolutionShader1Pass) | CConvolutionShader1Pass | protectedvirtual |
| SetStepParams(unsigned stepIndex) (defined in CWinShader) | CWinShader | inlineprotectedvirtual |
| UnlockVertexBuffer() (defined in CWinShader) | CWinShader | protectedvirtual |
| ~CConvolutionShader()=default (defined in CConvolutionShader) | CConvolutionShader | virtual |
| ~CWinShader()=default (defined in CWinShader) | CWinShader | protectedvirtual |
1.8.13