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This is the complete list of members for CConvolutionShader1Pass, including all inherited members.
CConvolutionShader()=default (defined in CConvolutionShader) | CConvolutionShader | protected |
CConvolutionShader1Pass()=default (defined in CConvolutionShader1Pass) | CConvolutionShader1Pass | explicit |
ChooseKernelD3DFormat() (defined in CConvolutionShader) | CConvolutionShader | protectedvirtual |
Create(ESCALINGMETHOD method, const std::shared_ptr< COutputShader > &pOutputShader=nullptr) override (defined in CConvolutionShader1Pass) | CConvolutionShader1Pass | virtual |
CreateHQKernel(ESCALINGMETHOD method) (defined in CConvolutionShader) | CConvolutionShader | protectedvirtual |
CreateInputLayout(D3D11_INPUT_ELEMENT_DESC *layout, unsigned numElements) (defined in CWinShader) | CWinShader | protectedvirtual |
CreateVertexBuffer(unsigned int vertCount, unsigned int vertSize) (defined in CWinShader) | CWinShader | protectedvirtual |
CWinShader()=default (defined in CWinShader) | CWinShader | protected |
Execute(const std::vector< CD3DTexture *> &targets, unsigned int vertexIndexStep) (defined in CWinShader) | CWinShader | protectedvirtual |
LoadEffect(const std::string &filename, DefinesMap *defines) (defined in CWinShader) | CWinShader | protectedvirtual |
LockVertexBuffer(void **data) (defined in CWinShader) | CWinShader | protectedvirtual |
m_effect (defined in CWinShader) | CWinShader | protected |
m_floattex (defined in CConvolutionShader) | CConvolutionShader | protected |
m_HQKernelTexture (defined in CConvolutionShader) | CConvolutionShader | protected |
m_KernelFormat (defined in CConvolutionShader) | CConvolutionShader | protected |
m_pOutShader (defined in CConvolutionShader) | CConvolutionShader | protected |
m_rgba (defined in CConvolutionShader) | CConvolutionShader | protected |
m_target (defined in CWinShader) | CWinShader | protected |
PrepareParameters(unsigned int sourceWidth, unsigned int sourceHeight, CRect sourceRect, CRect destRect) (defined in CConvolutionShader1Pass) | CConvolutionShader1Pass | protected |
Render(CD3DTexture &sourceTexture, CD3DTexture &target, CRect sourceRect, CRect destRect, bool useLimitRange) override (defined in CConvolutionShader1Pass) | CConvolutionShader1Pass | virtual |
SetShaderParameters(CD3DTexture &sourceTexture, float *texSteps, int texStepsCount, bool useLimitRange) override (defined in CConvolutionShader1Pass) | CConvolutionShader1Pass | protectedvirtual |
SetStepParams(unsigned stepIndex) (defined in CWinShader) | CWinShader | inlineprotectedvirtual |
UnlockVertexBuffer() (defined in CWinShader) | CWinShader | protectedvirtual |
~CConvolutionShader()=default (defined in CConvolutionShader) | CConvolutionShader | virtual |
~CWinShader()=default (defined in CWinShader) | CWinShader | protectedvirtual |