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This is the complete list of members for CConvolutionShaderSeparable, including all inherited members.
CConvolutionShader()=default (defined in CConvolutionShader) | CConvolutionShader | protected |
CConvolutionShaderSeparable()=default (defined in CConvolutionShaderSeparable) | CConvolutionShaderSeparable | explicit |
ChooseIntermediateD3DFormat() (defined in CConvolutionShaderSeparable) | CConvolutionShaderSeparable | protected |
ChooseKernelD3DFormat() (defined in CConvolutionShader) | CConvolutionShader | protectedvirtual |
ClearIntermediateRenderTarget() (defined in CConvolutionShaderSeparable) | CConvolutionShaderSeparable | protected |
Create(ESCALINGMETHOD method, const std::shared_ptr< COutputShader > &pOutputShader=nullptr) override (defined in CConvolutionShaderSeparable) | CConvolutionShaderSeparable | virtual |
CreateHQKernel(ESCALINGMETHOD method) (defined in CConvolutionShader) | CConvolutionShader | protectedvirtual |
CreateInputLayout(D3D11_INPUT_ELEMENT_DESC *layout, unsigned numElements) (defined in CWinShader) | CWinShader | protectedvirtual |
CreateIntermediateRenderTarget(unsigned int width, unsigned int height) (defined in CConvolutionShaderSeparable) | CConvolutionShaderSeparable | protected |
CreateVertexBuffer(unsigned int vertCount, unsigned int vertSize) (defined in CWinShader) | CWinShader | protectedvirtual |
CWinShader()=default (defined in CWinShader) | CWinShader | protected |
Execute(const std::vector< CD3DTexture *> &targets, unsigned int vertexIndexStep) (defined in CWinShader) | CWinShader | protectedvirtual |
LoadEffect(const std::string &filename, DefinesMap *defines) (defined in CWinShader) | CWinShader | protectedvirtual |
LockVertexBuffer(void **data) (defined in CWinShader) | CWinShader | protectedvirtual |
m_effect (defined in CWinShader) | CWinShader | protected |
m_floattex (defined in CConvolutionShader) | CConvolutionShader | protected |
m_HQKernelTexture (defined in CConvolutionShader) | CConvolutionShader | protected |
m_KernelFormat (defined in CConvolutionShader) | CConvolutionShader | protected |
m_pOutShader (defined in CConvolutionShader) | CConvolutionShader | protected |
m_rgba (defined in CConvolutionShader) | CConvolutionShader | protected |
m_target (defined in CWinShader) | CWinShader | protected |
PrepareParameters(unsigned int sourceWidth, unsigned int sourceHeight, unsigned int destWidth, unsigned int destHeight, CRect sourceRect, CRect destRect) (defined in CConvolutionShaderSeparable) | CConvolutionShaderSeparable | protected |
Render(CD3DTexture &sourceTexture, CD3DTexture &target, CRect sourceRect, CRect destRect, bool useLimitRange) override (defined in CConvolutionShaderSeparable) | CConvolutionShaderSeparable | virtual |
SetShaderParameters(CD3DTexture &sourceTexture, float *texSteps, int texStepsCount, bool useLimitRange) override (defined in CConvolutionShaderSeparable) | CConvolutionShaderSeparable | protectedvirtual |
SetStepParams(unsigned iPass) override (defined in CConvolutionShaderSeparable) | CConvolutionShaderSeparable | protectedvirtual |
UnlockVertexBuffer() (defined in CWinShader) | CWinShader | protectedvirtual |
~CConvolutionShader()=default (defined in CConvolutionShader) | CConvolutionShader | virtual |
~CConvolutionShaderSeparable()=default (defined in CConvolutionShaderSeparable) | CConvolutionShaderSeparable | |
~CWinShader()=default (defined in CWinShader) | CWinShader | protectedvirtual |