kodi
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This is the complete list of members for COutputShader, including all inherited members.
ApplyEffectParameters(CD3DEffect &effect, unsigned sourceWidth, unsigned sourceHeight) (defined in COutputShader) | COutputShader | |
COutputShader()=default (defined in COutputShader) | COutputShader | explicit |
Create(bool useLUT, bool useDithering, int ditherDepth, bool toneMapping, ETONEMAPMETHOD toneMethod, bool HLGtoPQ) (defined in COutputShader) | COutputShader | |
CreateInputLayout(D3D11_INPUT_ELEMENT_DESC *layout, unsigned numElements) (defined in CWinShader) | CWinShader | protectedvirtual |
CreateLUTView(int lutSize, uint16_t *lutData, bool isRGB, ID3D11ShaderResourceView **ppLUTView) (defined in COutputShader) | COutputShader | static |
CreateVertexBuffer(unsigned int vertCount, unsigned int vertSize) (defined in CWinShader) | CWinShader | protectedvirtual |
CWinShader()=default (defined in CWinShader) | CWinShader | protected |
Execute(const std::vector< CD3DTexture *> &targets, unsigned int vertexIndexStep) (defined in CWinShader) | CWinShader | protectedvirtual |
GetDebugInfo() (defined in COutputShader) | COutputShader | |
GetDefines(DefinesMap &map) const (defined in COutputShader) | COutputShader | |
LoadEffect(const std::string &filename, DefinesMap *defines) (defined in CWinShader) | CWinShader | protectedvirtual |
LockVertexBuffer(void **data) (defined in CWinShader) | CWinShader | protectedvirtual |
m_effect (defined in CWinShader) | CWinShader | protected |
m_target (defined in CWinShader) | CWinShader | protected |
Render(CD3DTexture &sourceTexture, CRect sourceRect, const CPoint points[4], CD3DTexture &target, unsigned range=0, float contrast=0.5f, float brightness=0.5f) (defined in COutputShader) | COutputShader | |
Render(CD3DTexture &sourceTexture, CRect sourceRect, CRect destRect, CD3DTexture &target, unsigned range=0, float contrast=0.5f, float brightness=0.5f) (defined in COutputShader) | COutputShader | |
SetDisplayMetadata(bool hasDisplayMetadata, AVMasteringDisplayMetadata displayMetadata, bool hasLightMetadata, AVContentLightMetadata lightMetadata) (defined in COutputShader) | COutputShader | |
SetLUT(int lutSize, ID3D11ShaderResourceView *pLUTView) (defined in COutputShader) | COutputShader | |
SetStepParams(unsigned stepIndex) (defined in CWinShader) | CWinShader | inlineprotectedvirtual |
SetToneMapParam(ETONEMAPMETHOD method, float param) (defined in COutputShader) | COutputShader | |
UnlockVertexBuffer() (defined in CWinShader) | CWinShader | protectedvirtual |
~COutputShader()=default (defined in COutputShader) | COutputShader | |
~CWinShader()=default (defined in CWinShader) | CWinShader | protectedvirtual |