kodi
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This is the complete list of members for CWinShader, including all inherited members.
CreateInputLayout(D3D11_INPUT_ELEMENT_DESC *layout, unsigned numElements) (defined in CWinShader) | CWinShader | protectedvirtual |
CreateVertexBuffer(unsigned int vertCount, unsigned int vertSize) (defined in CWinShader) | CWinShader | protectedvirtual |
CWinShader()=default (defined in CWinShader) | CWinShader | protected |
Execute(const std::vector< CD3DTexture *> &targets, unsigned int vertexIndexStep) (defined in CWinShader) | CWinShader | protectedvirtual |
LoadEffect(const std::string &filename, DefinesMap *defines) (defined in CWinShader) | CWinShader | protectedvirtual |
LockVertexBuffer(void **data) (defined in CWinShader) | CWinShader | protectedvirtual |
m_effect (defined in CWinShader) | CWinShader | protected |
m_target (defined in CWinShader) | CWinShader | protected |
SetStepParams(unsigned stepIndex) (defined in CWinShader) | CWinShader | inlineprotectedvirtual |
UnlockVertexBuffer() (defined in CWinShader) | CWinShader | protectedvirtual |
~CWinShader()=default (defined in CWinShader) | CWinShader | protectedvirtual |