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kodi
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This is the complete list of members for CWinShader, including all inherited members.
| CreateInputLayout(D3D11_INPUT_ELEMENT_DESC *layout, unsigned numElements) (defined in CWinShader) | CWinShader | protectedvirtual |
| CreateVertexBuffer(unsigned int vertCount, unsigned int vertSize) (defined in CWinShader) | CWinShader | protectedvirtual |
| CWinShader()=default (defined in CWinShader) | CWinShader | protected |
| Execute(const std::vector< CD3DTexture *> &targets, unsigned int vertexIndexStep) (defined in CWinShader) | CWinShader | protectedvirtual |
| LoadEffect(const std::string &filename, DefinesMap *defines) (defined in CWinShader) | CWinShader | protectedvirtual |
| LockVertexBuffer(void **data) (defined in CWinShader) | CWinShader | protectedvirtual |
| m_effect (defined in CWinShader) | CWinShader | protected |
| m_target (defined in CWinShader) | CWinShader | protected |
| SetStepParams(unsigned stepIndex) (defined in CWinShader) | CWinShader | inlineprotectedvirtual |
| UnlockVertexBuffer() (defined in CWinShader) | CWinShader | protectedvirtual |
| ~CWinShader()=default (defined in CWinShader) | CWinShader | protectedvirtual |
1.8.13