kodi
KODI::GAME::CGUIDialogIgnoreInput Member List

This is the complete list of members for KODI::GAME::CGUIDialogIgnoreInput, including all inherited members.

AbortableWait(CEvent &event, std::chrono::milliseconds duration=std::chrono::milliseconds(-1))CThreadinlineprotected
AcceptsPrimitive(JOYSTICK::PRIMITIVE_TYPE type) const overrideKODI::GAME::CGUIDialogIgnoreInputvirtual
ButtonMapCallbacks(void) (defined in KODI::JOYSTICK::IButtonMapper)KODI::JOYSTICK::IButtonMapperinline
CGUIDialogButtonCapture() (defined in KODI::GAME::CGUIDialogButtonCapture)KODI::GAME::CGUIDialogButtonCapture
CGUIDialogIgnoreInput()=default (defined in KODI::GAME::CGUIDialogIgnoreInput)KODI::GAME::CGUIDialogIgnoreInput
ControllerID() const overrideKODI::GAME::CGUIDialogButtonCapturevirtual
Create(bool bAutoDelete=false) (defined in CThread)CThreadprotected
CThread(const char *ThreadName) (defined in CThread)CThreadexplicitprotected
CThread(IRunnable *pRunnable, const char *ThreadName) (defined in CThread)CThreadprotected
GetCurrentThread() (defined in CThread)CThreadprotectedstatic
GetCurrentThreadId() (defined in CThread)CThreadinlineprotectedstatic
GetDialogHeader() override (defined in KODI::GAME::CGUIDialogIgnoreInput)KODI::GAME::CGUIDialogIgnoreInputprotectedvirtual
GetDialogText() override (defined in KODI::GAME::CGUIDialogIgnoreInput)KODI::GAME::CGUIDialogIgnoreInputprotectedvirtual
IButtonMapper()=default (defined in KODI::JOYSTICK::IButtonMapper)KODI::JOYSTICK::IButtonMapper
IsAutoDelete() const (defined in CThread)CThreadprotected
IsCurrentThread() const (defined in CThread)CThreadprotected
IsRunning() const (defined in CThread)CThreadprotected
Join(std::chrono::milliseconds duration) (defined in CThread)CThreadprotected
m_bStop (defined in CThread)CThreadprotected
m_captureEvent (defined in KODI::GAME::CGUIDialogButtonCapture)KODI::GAME::CGUIDialogButtonCaptureprotected
MapPrimitive(JOYSTICK::IButtonMap *buttonMap, KEYMAP::IKeymap *keymap, const JOYSTICK::CDriverPrimitive &primitive) overrideKODI::GAME::CGUIDialogButtonCapturevirtual
MapPrimitiveInternal(JOYSTICK::IButtonMap *buttonMap, KEYMAP::IKeymap *keymap, const JOYSTICK::CDriverPrimitive &primitive) override (defined in KODI::GAME::CGUIDialogIgnoreInput)KODI::GAME::CGUIDialogIgnoreInputprotectedvirtual
NeedsCooldown() const overrideKODI::GAME::CGUIDialogButtonCaptureinlinevirtual
Notify(const Observable &obs, const ObservableMessage msg) overrideKODI::GAME::CGUIDialogButtonCapturevirtual
Observer()=default (defined in Observer)Observer
OnClose(bool bAccepted) override (defined in KODI::GAME::CGUIDialogIgnoreInput)KODI::GAME::CGUIDialogIgnoreInputprotectedvirtual
OnEventFrame(const JOYSTICK::IButtonMap *buttonMap, bool bMotion) overrideKODI::GAME::CGUIDialogButtonCaptureinlinevirtual
OnException() (defined in CThread)CThreadinlineprotectedvirtual
OnExit() (defined in CThread)CThreadinlineprotectedvirtual
OnLateAxis(const JOYSTICK::IButtonMap *buttonMap, unsigned int axisIndex) overrideKODI::GAME::CGUIDialogButtonCaptureinlinevirtual
OnStartup() (defined in CThread)CThreadinlineprotectedvirtual
Process() overrideKODI::GAME::CGUIDialogButtonCaptureprotectedvirtual
ResetButtonMapCallbacks(void) (defined in KODI::JOYSTICK::IButtonMapper)KODI::JOYSTICK::IButtonMapperinline
SetButtonMapCallback(const std::string &deviceLocation, IButtonMapCallback *callback) (defined in KODI::JOYSTICK::IButtonMapper)KODI::JOYSTICK::IButtonMapperinline
SetPriority(const ThreadPriority &priority)CThreadprotected
Show()KODI::GAME::CGUIDialogButtonCapture
Sleep(std::chrono::duration< Rep, Period > duration) (defined in CThread)CThreadinlineprotected
StopThread(bool bWait=true) (defined in CThread)CThreadprotectedvirtual
WAIT_INTERRUPTED enum value (defined in CThread)CThreadprotected
WAIT_SIGNALED enum value (defined in CThread)CThreadprotected
WAIT_TIMEDOUT enum value (defined in CThread)CThreadprotected
WaitResponse enum name (defined in CThread)CThreadprotected
~CGUIDialogButtonCapture() override=default (defined in KODI::GAME::CGUIDialogButtonCapture)KODI::GAME::CGUIDialogButtonCapture
~CGUIDialogIgnoreInput() override=default (defined in KODI::GAME::CGUIDialogIgnoreInput)KODI::GAME::CGUIDialogIgnoreInput
~CThread() (defined in CThread)CThreadprotectedvirtual
~IButtonMapper()=default (defined in KODI::JOYSTICK::IButtonMapper)KODI::JOYSTICK::IButtonMappervirtual
~Observer()=default (defined in Observer)Observervirtual