kodi
KODI::GAME::CPortInput Member List

This is the complete list of members for KODI::GAME::CPortInput, including all inherited members.

AcceptsInput(const std::string &feature) const overrideKODI::GAME::CPortInputvirtual
ControllerID() const overrideKODI::GAME::CPortInputvirtual
CPortInput(JOYSTICK::IInputHandler *gameInput) (defined in KODI::GAME::CPortInput)KODI::GAME::CPortInput
GetActivation() const (defined in KODI::GAME::CPortInput)KODI::GAME::CPortInput
GetFallthrough(int windowId) const overrideKODI::GAME::CPortInputinlinevirtual
GetWindowID() const overrideKODI::GAME::CPortInputvirtual
HasFeature(const std::string &feature) const overrideKODI::GAME::CPortInputinlinevirtual
InputReceiver(void) (defined in KODI::JOYSTICK::IInputHandler)KODI::JOYSTICK::IInputHandlerinline
OnAccelerometerMotion(const std::string &feature, float x, float y, float z) overrideKODI::GAME::CPortInputvirtual
OnAnalogStickMotion(const std::string &feature, float x, float y, unsigned int motionTimeMs) overrideKODI::GAME::CPortInputvirtual
OnButtonHold(const std::string &feature, unsigned int holdTimeMs) overrideKODI::GAME::CPortInputvirtual
OnButtonMotion(const std::string &feature, float magnitude, unsigned int motionTimeMs) overrideKODI::GAME::CPortInputvirtual
OnButtonPress(const std::string &feature, bool bPressed) overrideKODI::GAME::CPortInputvirtual
OnInputFrame() overrideKODI::GAME::CPortInputvirtual
OnThrottleMotion(const std::string &feature, float position, unsigned int motionTimeMs) overrideKODI::GAME::CPortInputvirtual
OnWheelMotion(const std::string &feature, float position, unsigned int motionTimeMs) overrideKODI::GAME::CPortInputvirtual
RegisterInput(JOYSTICK::IInputProvider *provider) (defined in KODI::GAME::CPortInput)KODI::GAME::CPortInput
ResetInputReceiver(void) (defined in KODI::JOYSTICK::IInputHandler)KODI::JOYSTICK::IInputHandlerinline
SetInputReceiver(IInputReceiver *receiver) (defined in KODI::JOYSTICK::IInputHandler)KODI::JOYSTICK::IInputHandlerinline
SetWindowID(int windowId) overrideKODI::GAME::CPortInputinlinevirtual
UnregisterInput(JOYSTICK::IInputProvider *provider) (defined in KODI::GAME::CPortInput)KODI::GAME::CPortInput
UseEasterEgg() const overrideKODI::GAME::CPortInputinlinevirtual
UseGlobalFallthrough() const overrideKODI::GAME::CPortInputinlinevirtual
~CPortInput() override (defined in KODI::GAME::CPortInput)KODI::GAME::CPortInput
~IInputHandler()=default (defined in KODI::JOYSTICK::IInputHandler)KODI::JOYSTICK::IInputHandlervirtual
~IKeymapEnvironment()=default (defined in KODI::KEYMAP::IKeymapEnvironment)KODI::KEYMAP::IKeymapEnvironmentvirtual