| kodi
    | 
This is the complete list of members for KODI::GAME::CPortNode, including all inherited members.
| CPortNode()=default (defined in KODI::GAME::CPortNode) | KODI::GAME::CPortNode | |
| CPortNode(const CPortNode &other) (defined in KODI::GAME::CPortNode) | KODI::GAME::CPortNode | inline | 
| CPortNode(CPortNode &&other)=default (defined in KODI::GAME::CPortNode) | KODI::GAME::CPortNode | |
| GetActiveController() const | KODI::GAME::CPortNode | |
| GetActiveController() (defined in KODI::GAME::CPortNode) | KODI::GAME::CPortNode | |
| GetAddress() const | KODI::GAME::CPortNode | inline | 
| GetCompatibleControllers() const | KODI::GAME::CPortNode | inline | 
| GetCompatibleControllers() (defined in KODI::GAME::CPortNode) | KODI::GAME::CPortNode | inline | 
| GetInputPorts(std::vector< std::string > &inputPorts) const | KODI::GAME::CPortNode | |
| GetPortID() const | KODI::GAME::CPortNode | inline | 
| GetPortType() const | KODI::GAME::CPortNode | inline | 
| IsConnected() const | KODI::GAME::CPortNode | inline | 
| IsControllerAccepted(const std::string &controllerId) const | KODI::GAME::CPortNode | |
| IsControllerAccepted(const std::string &portAddress, const std::string &controllerId) const | KODI::GAME::CPortNode | |
| IsForceConnected() const | KODI::GAME::CPortNode | inline | 
| operator=(const CPortNode &rhs) (defined in KODI::GAME::CPortNode) | KODI::GAME::CPortNode | |
| operator=(CPortNode &&rhs) noexcept (defined in KODI::GAME::CPortNode) | KODI::GAME::CPortNode | |
| SetActiveController(unsigned int controllerIndex) (defined in KODI::GAME::CPortNode) | KODI::GAME::CPortNode | inline | 
| SetActiveController(const std::string &controllerId) (defined in KODI::GAME::CPortNode) | KODI::GAME::CPortNode | |
| SetAddress(std::string address) (defined in KODI::GAME::CPortNode) | KODI::GAME::CPortNode | |
| SetCompatibleControllers(ControllerNodeVec controllers) (defined in KODI::GAME::CPortNode) | KODI::GAME::CPortNode | |
| SetConnected(bool bConnected) (defined in KODI::GAME::CPortNode) | KODI::GAME::CPortNode | inline | 
| SetForceConnected(bool forceConnected) (defined in KODI::GAME::CPortNode) | KODI::GAME::CPortNode | inline | 
| SetPortID(std::string portId) (defined in KODI::GAME::CPortNode) | KODI::GAME::CPortNode | |
| SetPortType(PORT_TYPE type) (defined in KODI::GAME::CPortNode) | KODI::GAME::CPortNode | inline | 
| ~CPortNode() (defined in KODI::GAME::CPortNode) | KODI::GAME::CPortNode | 
 1.8.13
 1.8.13