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kodi
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This is the complete list of members for KODI::RETRO::CGameLoop, including all inherited members.
| AbortableWait(CEvent &event, std::chrono::milliseconds duration=std::chrono::milliseconds(-1)) | CThread | inlineprotected |
| CGameLoop(IGameLoopCallback *callback, double fps) (defined in KODI::RETRO::CGameLoop) | KODI::RETRO::CGameLoop | |
| Create(bool bAutoDelete=false) (defined in CThread) | CThread | protected |
| CThread(const char *ThreadName) (defined in CThread) | CThread | explicitprotected |
| CThread(IRunnable *pRunnable, const char *ThreadName) (defined in CThread) | CThread | protected |
| FPS() const (defined in KODI::RETRO::CGameLoop) | KODI::RETRO::CGameLoop | inline |
| GetCurrentThread() (defined in CThread) | CThread | protectedstatic |
| GetCurrentThreadId() (defined in CThread) | CThread | inlineprotectedstatic |
| GetSpeed() const (defined in KODI::RETRO::CGameLoop) | KODI::RETRO::CGameLoop | inline |
| IsAutoDelete() const (defined in CThread) | CThread | protected |
| IsCurrentThread() const (defined in CThread) | CThread | protected |
| IsRunning() const (defined in CThread) | CThread | protected |
| Join(std::chrono::milliseconds duration) (defined in CThread) | CThread | protected |
| m_bStop (defined in CThread) | CThread | protected |
| OnException() (defined in CThread) | CThread | inlineprotectedvirtual |
| OnExit() (defined in CThread) | CThread | inlineprotectedvirtual |
| OnStartup() (defined in CThread) | CThread | inlineprotectedvirtual |
| PauseAsync() (defined in KODI::RETRO::CGameLoop) | KODI::RETRO::CGameLoop | |
| Process() override (defined in KODI::RETRO::CGameLoop) | KODI::RETRO::CGameLoop | protectedvirtual |
| SetPriority(const ThreadPriority &priority) | CThread | protected |
| SetSpeed(double speedFactor) (defined in KODI::RETRO::CGameLoop) | KODI::RETRO::CGameLoop | |
| Sleep(std::chrono::duration< Rep, Period > duration) (defined in CThread) | CThread | inlineprotected |
| Start() (defined in KODI::RETRO::CGameLoop) | KODI::RETRO::CGameLoop | |
| Stop() (defined in KODI::RETRO::CGameLoop) | KODI::RETRO::CGameLoop | |
| StopThread(bool bWait=true) (defined in CThread) | CThread | protectedvirtual |
| WAIT_INTERRUPTED enum value (defined in CThread) | CThread | protected |
| WAIT_SIGNALED enum value (defined in CThread) | CThread | protected |
| WAIT_TIMEDOUT enum value (defined in CThread) | CThread | protected |
| WaitResponse enum name (defined in CThread) | CThread | protected |
| ~CGameLoop() override (defined in KODI::RETRO::CGameLoop) | KODI::RETRO::CGameLoop | |
| ~CThread() (defined in CThread) | CThread | protectedvirtual |
1.8.13