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NPT_Result | Bind (const NPT_SocketAddress &address, bool reuse_address=true) |
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NPT_Result | Connect (const NPT_SocketAddress &address, NPT_Timeout timeout) |
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NPT_Result | GetInputStream (NPT_InputStreamReference &stream) |
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NPT_Result | GetOutputStream (NPT_OutputStreamReference &stream) |
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NPT_Result | GetInfo (NPT_SocketInfo &info) |
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NPT_Result | SetReadTimeout (NPT_Timeout timeout) |
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NPT_Result | SetWriteTimeout (NPT_Timeout timeout) |
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NPT_Result | Cancel (bool shutdown) |
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virtual NPT_Result | WaitForConnection (NPT_Timeout timeout)=0 |
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StreamSocket | m_Socket |
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HostName | m_RemoteHostName |
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HANDLE | m_WaitEvent |
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NPT_Timeout | m_ReadTimeout |
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NPT_Timeout | m_WriteTimeout |
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The documentation for this class was generated from the following file:
- lib/libUPnP/Neptune/Source/System/WinRT/NptWinRtSockets.cpp