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D3DX11_STATE_BLOCK_MASK Struct Reference

Public Attributes

uint8_t VS
 
uint8_t VSSamplers [D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT)]
 
uint8_t VSShaderResources [D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)]
 
uint8_t VSConstantBuffers [D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)]
 
uint8_t VSInterfaces [D3DX11_BYTES_FROM_BITS(D3D11_SHADER_MAX_INTERFACES)]
 
uint8_t HS
 
uint8_t HSSamplers [D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT)]
 
uint8_t HSShaderResources [D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)]
 
uint8_t HSConstantBuffers [D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)]
 
uint8_t HSInterfaces [D3DX11_BYTES_FROM_BITS(D3D11_SHADER_MAX_INTERFACES)]
 
uint8_t DS
 
uint8_t DSSamplers [D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT)]
 
uint8_t DSShaderResources [D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)]
 
uint8_t DSConstantBuffers [D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)]
 
uint8_t DSInterfaces [D3DX11_BYTES_FROM_BITS(D3D11_SHADER_MAX_INTERFACES)]
 
uint8_t GS
 
uint8_t GSSamplers [D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT)]
 
uint8_t GSShaderResources [D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)]
 
uint8_t GSConstantBuffers [D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)]
 
uint8_t GSInterfaces [D3DX11_BYTES_FROM_BITS(D3D11_SHADER_MAX_INTERFACES)]
 
uint8_t PS
 
uint8_t PSSamplers [D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT)]
 
uint8_t PSShaderResources [D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)]
 
uint8_t PSConstantBuffers [D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)]
 
uint8_t PSInterfaces [D3DX11_BYTES_FROM_BITS(D3D11_SHADER_MAX_INTERFACES)]
 
uint8_t PSUnorderedAccessViews
 
uint8_t CS
 
uint8_t CSSamplers [D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT)]
 
uint8_t CSShaderResources [D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)]
 
uint8_t CSConstantBuffers [D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)]
 
uint8_t CSInterfaces [D3DX11_BYTES_FROM_BITS(D3D11_SHADER_MAX_INTERFACES)]
 
uint8_t CSUnorderedAccessViews
 
uint8_t IAVertexBuffers [D3DX11_BYTES_FROM_BITS(D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT)]
 
uint8_t IAIndexBuffer
 
uint8_t IAInputLayout
 
uint8_t IAPrimitiveTopology
 
uint8_t OMRenderTargets
 
uint8_t OMDepthStencilState
 
uint8_t OMBlendState
 
uint8_t RSViewports
 
uint8_t RSScissorRects
 
uint8_t RSRasterizerState
 
uint8_t SOBuffers
 
uint8_t Predication
 

The documentation for this struct was generated from the following file: