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uint8_t | VS |
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uint8_t | VSSamplers [D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT)] |
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uint8_t | VSShaderResources [D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)] |
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uint8_t | VSConstantBuffers [D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)] |
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uint8_t | VSInterfaces [D3DX11_BYTES_FROM_BITS(D3D11_SHADER_MAX_INTERFACES)] |
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uint8_t | HS |
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uint8_t | HSSamplers [D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT)] |
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uint8_t | HSShaderResources [D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)] |
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uint8_t | HSConstantBuffers [D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)] |
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uint8_t | HSInterfaces [D3DX11_BYTES_FROM_BITS(D3D11_SHADER_MAX_INTERFACES)] |
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uint8_t | DS |
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uint8_t | DSSamplers [D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT)] |
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uint8_t | DSShaderResources [D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)] |
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uint8_t | DSConstantBuffers [D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)] |
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uint8_t | DSInterfaces [D3DX11_BYTES_FROM_BITS(D3D11_SHADER_MAX_INTERFACES)] |
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uint8_t | GS |
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uint8_t | GSSamplers [D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT)] |
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uint8_t | GSShaderResources [D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)] |
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uint8_t | GSConstantBuffers [D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)] |
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uint8_t | GSInterfaces [D3DX11_BYTES_FROM_BITS(D3D11_SHADER_MAX_INTERFACES)] |
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uint8_t | PS |
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uint8_t | PSSamplers [D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT)] |
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uint8_t | PSShaderResources [D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)] |
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uint8_t | PSConstantBuffers [D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)] |
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uint8_t | PSInterfaces [D3DX11_BYTES_FROM_BITS(D3D11_SHADER_MAX_INTERFACES)] |
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uint8_t | PSUnorderedAccessViews |
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uint8_t | CS |
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uint8_t | CSSamplers [D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT)] |
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uint8_t | CSShaderResources [D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)] |
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uint8_t | CSConstantBuffers [D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)] |
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uint8_t | CSInterfaces [D3DX11_BYTES_FROM_BITS(D3D11_SHADER_MAX_INTERFACES)] |
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uint8_t | CSUnorderedAccessViews |
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uint8_t | IAVertexBuffers [D3DX11_BYTES_FROM_BITS(D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT)] |
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uint8_t | IAIndexBuffer |
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uint8_t | IAInputLayout |
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uint8_t | IAPrimitiveTopology |
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uint8_t | OMRenderTargets |
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uint8_t | OMDepthStencilState |
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uint8_t | OMBlendState |
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uint8_t | RSViewports |
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uint8_t | RSScissorRects |
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uint8_t | RSRasterizerState |
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uint8_t | SOBuffers |
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uint8_t | Predication |
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