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STDMETHOD() | GetShaderDesc (_In_ uint32_t ShaderIndex, _Out_ D3DX11_EFFECT_SHADER_DESC *pDesc) override |
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STDMETHOD() | GetVertexShader (_In_ uint32_t ShaderIndex, _Outptr_ ID3D11VertexShader **ppVS) override |
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STDMETHOD() | GetGeometryShader (_In_ uint32_t ShaderIndex, _Outptr_ ID3D11GeometryShader **ppGS) override |
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STDMETHOD() | GetPixelShader (_In_ uint32_t ShaderIndex, _Outptr_ ID3D11PixelShader **ppPS) override |
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STDMETHOD() | GetHullShader (_In_ uint32_t ShaderIndex, _Outptr_ ID3D11HullShader **ppHS) override |
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STDMETHOD() | GetDomainShader (_In_ uint32_t ShaderIndex, _Outptr_ ID3D11DomainShader **ppDS) override |
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STDMETHOD() | GetComputeShader (_In_ uint32_t ShaderIndex, _Outptr_ ID3D11ComputeShader **ppCS) override |
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STDMETHOD() | GetInputSignatureElementDesc (_In_ uint32_t ShaderIndex, _In_ uint32_t Element, _Out_ D3D11_SIGNATURE_PARAMETER_DESC *pDesc) override |
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STDMETHOD() | GetOutputSignatureElementDesc (_In_ uint32_t ShaderIndex, _In_ uint32_t Element, _Out_ D3D11_SIGNATURE_PARAMETER_DESC *pDesc) override |
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STDMETHOD() | GetPatchConstantSignatureElementDesc (_In_ uint32_t ShaderIndex, _In_ uint32_t Element, _Out_ D3D11_SIGNATURE_PARAMETER_DESC *pDesc) override |
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| STDMETHOD_ (bool, IsValid)() |
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The documentation for this struct was generated from the following file:
- lib/win32/Effects11/EffectVariable.inl