Mountain  1.0.0
Simple C++ 2D Game Framework
Mountain::ComputeShader Member List

This is the complete list of members for Mountain::ComputeShader, including all inherited members.

CheckCompileError(uint32_t id, std::string_view type, const std::string &code) const (defined in Mountain::ShaderBase)Mountain::ShaderBaseprotected
CheckLinkError() const (defined in Mountain::ShaderBase)Mountain::ShaderBaseprotected
dependentShaderFilesMountain::ShaderBase
Dispatch(uint32_t groupsX=1, uint32_t groupsY=1, uint32_t groupsZ=1) const (defined in Mountain::ComputeShader)Mountain::ComputeShader
FileExtensionsMountain::ComputeShaderstatic
GetId() constMountain::ShaderBase
GetUniformLocation(const char_t *keyName) const (defined in Mountain::ShaderBase)Mountain::ShaderBaseprotected
Load(const char_t *buffer, int64_t length)Mountain::ComputeShader
Load() overrideMountain::ComputeShader
m_Id (defined in Mountain::ShaderBase)Mountain::ShaderBaseprotected
Reload(bool_t reloadInBackend) override (defined in Mountain::ComputeShader)Mountain::ComputeShader
ReplaceIncludes(std::string &code, const std::filesystem::path &path, std::unordered_set< std::filesystem::path > &replacedFiles) (defined in Mountain::ShaderBase)Mountain::ShaderBaseprotectedstatic
ResetSourceData() overrideMountain::ComputeShader
SetSourceData(const Pointer< File > &shader) overrideMountain::ComputeShader
SetUniform(const char_t *keyName, int32_t value) constMountain::ShaderBase
SetUniform(const char_t *keyName, uint32_t value) constMountain::ShaderBase
SetUniform(const char_t *keyName, bool_t value) constMountain::ShaderBase
SetUniform(const char_t *keyName, float_t value) constMountain::ShaderBase
SetUniform(const char_t *keyName, Vector2i value) constMountain::ShaderBase
SetUniform(const char_t *keyName, Vector2 value) constMountain::ShaderBase
SetUniform(const char_t *keyName, const Vector3 &value) constMountain::ShaderBase
SetUniform(const char_t *keyName, const Vector4 &value) constMountain::ShaderBase
SetUniform(const char_t *keyName, const Color &value) constMountain::ShaderBase
SetUniform(const char_t *keyName, const Matrix2 &value) constMountain::ShaderBase
SetUniform(const char_t *keyName, const Matrix3 &value) constMountain::ShaderBase
SetUniform(const char_t *keyName, const Matrix &value) constMountain::ShaderBase
Unload() overrideMountain::ComputeShader