Mountain
1.0.0
Simple C++ 2D Game Framework
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This is the complete list of members for Mountain::Draw, including all inherited members.
Arc(Vector2 center, float_t radius, float_t startingAngle, float_t deltaAngle, Vector2 scale=Vector2::One(), const Color &color=Color::White()) | Mountain::Draw | static |
ArcFilled(Vector2 center, float_t radius, float_t startingAngle, float_t deltaAngle, Vector2 scale=Vector2::One(), const Color &color=Color::White()) | Mountain::Draw | static |
Circle(Vector2 center, float_t radius, Vector2 scale=Vector2::One(), const Color &color=Color::White()) | Mountain::Draw | static |
CircleFilled(Vector2 center, float_t radius, Vector2 scale=Vector2::One(), const Color &color=Color::White()) | Mountain::Draw | static |
Clear(const Color &color) | Mountain::Draw | static |
Flush() | Mountain::Draw | static |
Line(Vector2 point1, Vector2 point2, const Color &color=Color::White()) | Mountain::Draw | static |
Line(Vector2 point1, Vector2 point2, const Color &color1, const Color &color2) | Mountain::Draw | static |
ParticleSystem (defined in Mountain::Draw) | Mountain::Draw | friend |
Point(Vector2 position, const Color &color=Color::White()) (defined in Mountain::Draw) | Mountain::Draw | static |
Rectangle(Vector2 position, Vector2 size, const Color &color=Color::White()) | Mountain::Draw | static |
Rectangle(const Mountain::Rectangle &rectangle, const Color &color=Color::White()) | Mountain::Draw | static |
RectangleFilled(Vector2 position, Vector2 size, const Color &color=Color::White()) | Mountain::Draw | static |
RectangleFilled(const Mountain::Rectangle &rectangle, const Color &color=Color::White()) | Mountain::Draw | static |
Renderer (defined in Mountain::Draw) | Mountain::Draw | friend |
RenderTarget (defined in Mountain::Draw) | Mountain::Draw | friend |
RenderTarget(const RenderTarget &renderTarget, Vector2 position=Vector2::Zero(), Vector2 scale=Vector2::One(), float_t rotation=0, Vector2 uv0=Vector2::Zero(), Vector2 uv1=Vector2::One(), const Color &color=Color::White(), Meta::UnderlyingEnumType< DrawTextureFlipping > flipFlags=static_cast< Meta::UnderlyingEnumType< DrawTextureFlipping >>(DrawTextureFlipping::None)) | Mountain::Draw | static |
Text(const Font &font, const std::string &text, Vector2 position, float_t scale=1.f, const Color &color=Color::White()) | Mountain::Draw | static |
Texture(const Texture &texture, Vector2 position, Vector2 scale=Vector2::One(), float_t rotation=0.f, Vector2 origin=Vector2::Zero(), Vector2 uv0=Vector2::Zero(), Vector2 uv1=Vector2::One(), const Color &color=Color::White(), Meta::UnderlyingEnumType< DrawTextureFlipping > flipFlags=static_cast< Meta::UnderlyingEnumType< DrawTextureFlipping >>(DrawTextureFlipping::None)) | Mountain::Draw | static |
Triangle(Vector2 point1, Vector2 point2, Vector2 point3, const Color &color=Color::White()) | Mountain::Draw | static |
Triangle(Vector2 point1, Vector2 point2, Vector2 point3, const Color &color1, const Color &color2, const Color &color3) | Mountain::Draw | static |
TriangleFilled(Vector2 point1, Vector2 point2, Vector2 point3, const Color &color=Color::White()) | Mountain::Draw | static |
TriangleFilled(Vector2 point1, Vector2 point2, Vector2 point3, const Color &color1, const Color &color2, const Color &color3) | Mountain::Draw | static |