Mountain
1.0.0
Simple C++ 2D Game Framework
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This is the complete list of members for Mountain::Shader, including all inherited members.
CheckCompileError(uint32_t id, std::string_view type, const std::string &code) const (defined in Mountain::ShaderBase) | Mountain::ShaderBase | protected |
CheckLinkError() const (defined in Mountain::ShaderBase) | Mountain::ShaderBase | protected |
dependentShaderFiles | Mountain::ShaderBase | |
FileExtensionToType(const std::string &extension) | Mountain::Shader | static |
FragmentFileExtensions | Mountain::Shader | static |
GetCode() (defined in Mountain::Shader) | Mountain::Shader | |
GetCode() const (defined in Mountain::Shader) | Mountain::Shader | |
GetFiles() (defined in Mountain::Shader) | Mountain::Shader | |
GetFiles() const (defined in Mountain::Shader) | Mountain::Shader | |
GetId() const | Mountain::ShaderBase | |
GetUniformLocation(const char_t *keyName) const (defined in Mountain::ShaderBase) | Mountain::ShaderBase | protected |
Load(const char_t *buffer, int64_t length, Graphics::ShaderType type) | Mountain::Shader | |
Load() override | Mountain::Shader | |
m_Id (defined in Mountain::ShaderBase) | Mountain::ShaderBase | protected |
Reload(bool_t reloadInBackend=true) override (defined in Mountain::Shader) | Mountain::Shader | |
Reload(const Pointer< File > &file, bool_t reloadInBackend=true) override (defined in Mountain::Shader) | Mountain::Shader | |
ReplaceIncludes(std::string &code, const std::filesystem::path &path, std::unordered_set< std::filesystem::path > &replacedFiles) (defined in Mountain::ShaderBase) | Mountain::ShaderBase | protectedstatic |
ResetSourceData() override | Mountain::Shader | |
SetSourceData(const Pointer< File > &shader) override | Mountain::Shader | |
SetUniform(const char_t *keyName, int32_t value) const | Mountain::ShaderBase | |
SetUniform(const char_t *keyName, uint32_t value) const | Mountain::ShaderBase | |
SetUniform(const char_t *keyName, bool_t value) const | Mountain::ShaderBase | |
SetUniform(const char_t *keyName, float_t value) const | Mountain::ShaderBase | |
SetUniform(const char_t *keyName, Vector2i value) const | Mountain::ShaderBase | |
SetUniform(const char_t *keyName, Vector2 value) const | Mountain::ShaderBase | |
SetUniform(const char_t *keyName, const Vector3 &value) const | Mountain::ShaderBase | |
SetUniform(const char_t *keyName, const Vector4 &value) const | Mountain::ShaderBase | |
SetUniform(const char_t *keyName, const Color &value) const | Mountain::ShaderBase | |
SetUniform(const char_t *keyName, const Matrix2 &value) const | Mountain::ShaderBase | |
SetUniform(const char_t *keyName, const Matrix3 &value) const | Mountain::ShaderBase | |
SetUniform(const char_t *keyName, const Matrix &value) const | Mountain::ShaderBase | |
Unload() override | Mountain::Shader | |
Unuse() const | Mountain::Shader | |
Use() const | Mountain::Shader | |
VertexFileExtensions | Mountain::Shader | static |