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PSMoveService
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OpenGL Mathematics (glm.g-truc.net) More...
#include "func_matrix.inl"Go to the source code of this file.
Macros | |
| #define | GLM_CORE_func_matrix GLM_VERSION |
Functions | |
| template<typename matType > | |
| matType | glm::matrixCompMult (matType const &x, matType const &y) |
| Multiply matrix x by matrix y component-wise, i.e., result[i][j] is the scalar product of x[i][j] and y[i][j]. More... | |
| template<typename vecType , typename matType > | |
| matType | glm::outerProduct (vecType const &c, vecType const &r) |
| Treats the first parameter c as a column vector and the second parameter r as a row vector and does a linear algebraic matrix multiply c * r. More... | |
| template<typename matType > | |
| matType::transpose_type | glm::transpose (matType const &x) |
| Returns the transposed matrix of x. More... | |
| template<typename valType > | |
| detail::tmat2x2< valType >::value_type | glm::determinant (detail::tmat2x2< valType > const &m) |
| Return the determinant of a mat2 matrix. More... | |
| template<typename valType > | |
| detail::tmat3x3< valType >::value_type | glm::determinant (detail::tmat3x3< valType > const &m) |
| Return the determinant of a mat3 matrix. More... | |
| template<typename valType > | |
| detail::tmat4x4< valType >::value_type | glm::determinant (detail::tmat4x4< valType > const &m) |
| Return the determinant of a mat4 matrix. More... | |
| template<typename valType > | |
| detail::tmat2x2< valType > | glm::inverse (detail::tmat2x2< valType > const &m) |
| Return the inverse of a mat2 matrix. More... | |
| template<typename valType > | |
| detail::tmat3x3< valType > | glm::inverse (detail::tmat3x3< valType > const &m) |
| Return the inverse of a mat3 matrix. More... | |
| template<typename valType > | |
| detail::tmat4x4< valType > | glm::inverse (detail::tmat4x4< valType > const &m) |
| Return the inverse of a mat4 matrix. More... | |
OpenGL Mathematics (glm.g-truc.net)
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1.8.12