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OpenGL Mathematics (glm.g-truc.net) More...
#include <limits>Functions | |
| template<typename T > | |
| GLM_FUNC_QUALIFIER detail::tquat< T > | glm::detail::operator- (detail::tquat< T > const &q) |
| template<typename T > | |
| GLM_FUNC_QUALIFIER detail::tquat< T > | glm::detail::operator+ (detail::tquat< T > const &q, detail::tquat< T > const &p) |
| template<typename T > | |
| GLM_FUNC_QUALIFIER detail::tquat< T > | glm::detail::operator* (detail::tquat< T > const &q, detail::tquat< T > const &p) |
| template<typename T > | |
| GLM_FUNC_QUALIFIER detail::tvec3< T > | glm::detail::operator* (detail::tquat< T > const &q, detail::tvec3< T > const &v) |
| template<typename T > | |
| GLM_FUNC_QUALIFIER detail::tvec3< T > | glm::detail::operator* (detail::tvec3< T > const &v, detail::tquat< T > const &q) |
| template<typename T > | |
| GLM_FUNC_QUALIFIER detail::tvec4< T > | glm::detail::operator* (detail::tquat< T > const &q, detail::tvec4< T > const &v) |
| template<typename T > | |
| GLM_FUNC_QUALIFIER detail::tvec4< T > | glm::detail::operator* (detail::tvec4< T > const &v, detail::tquat< T > const &q) |
| template<typename T > | |
| GLM_FUNC_QUALIFIER detail::tquat< T > | glm::detail::operator* (detail::tquat< T > const &q, typename detail::tquat< T >::value_type const &s) |
| template<typename T > | |
| GLM_FUNC_QUALIFIER detail::tquat< T > | glm::detail::operator* (typename detail::tquat< T >::value_type const &s, detail::tquat< T > const &q) |
| template<typename T > | |
| GLM_FUNC_QUALIFIER detail::tquat< T > | glm::detail::operator/ (detail::tquat< T > const &q, typename detail::tquat< T >::value_type const &s) |
| template<typename T > | |
| GLM_FUNC_QUALIFIER bool | glm::detail::operator== (detail::tquat< T > const &q1, detail::tquat< T > const &q2) |
| template<typename T > | |
| GLM_FUNC_QUALIFIER bool | glm::detail::operator!= (detail::tquat< T > const &q1, detail::tquat< T > const &q2) |
| template<typename T > | |
| GLM_FUNC_QUALIFIER T | glm::length (detail::tquat< T > const &q) |
| Returns the length of the quaternion. More... | |
| template<typename T > | |
| GLM_FUNC_QUALIFIER detail::tquat< T > | glm::normalize (detail::tquat< T > const &q) |
| Returns the normalized quaternion. More... | |
| template<typename T > | |
| GLM_FUNC_QUALIFIER T | glm::dot (detail::tquat< T > const &q1, detail::tquat< T > const &q2) |
| Returns dot product of q1 and q2, i.e., q1[0] * q2[0] + q1[1] * q2[1] + ... More... | |
| template<typename T > | |
| GLM_FUNC_QUALIFIER detail::tquat< T > | glm::cross (detail::tquat< T > const &q1, detail::tquat< T > const &q2) |
| template<typename T > | |
| GLM_FUNC_QUALIFIER detail::tquat< T > | glm::mix (detail::tquat< T > const &x, detail::tquat< T > const &y, T const &a) |
| Returns a SLERP interpolated quaternion of x and y according a. More... | |
| template<typename T > | |
| GLM_FUNC_QUALIFIER detail::tquat< T > | glm::conjugate (detail::tquat< T > const &q) |
| Returns the q conjugate. More... | |
| template<typename T > | |
| GLM_FUNC_QUALIFIER detail::tquat< T > | glm::inverse (detail::tquat< T > const &q) |
| Returns the q inverse. More... | |
| template<typename T > | |
| GLM_FUNC_QUALIFIER detail::tquat< T > | glm::rotate (detail::tquat< T > const &q, typename detail::tquat< T >::value_type const &angle, detail::tvec3< T > const &v) |
| Rotates a quaternion from an vector of 3 components axis and an angle expressed in degrees. More... | |
| template<typename T > | |
| GLM_FUNC_QUALIFIER detail::tvec3< T > | glm::eulerAngles (detail::tquat< T > const &x) |
| Returns euler angles, yitch as x, yaw as y, roll as z. More... | |
| template<typename T > | |
| GLM_FUNC_QUALIFIER detail::tmat3x3< T > | glm::mat3_cast (detail::tquat< T > const &q) |
| Converts a quaternion to a 3 * 3 matrix. More... | |
| template<typename T > | |
| GLM_FUNC_QUALIFIER detail::tmat4x4< T > | glm::mat4_cast (detail::tquat< T > const &q) |
| Converts a quaternion to a 4 * 4 matrix. More... | |
| template<typename T > | |
| GLM_FUNC_QUALIFIER detail::tquat< T > | glm::quat_cast (detail::tmat3x3< T > const &m) |
| Converts a 3 * 3 matrix to a quaternion. More... | |
| template<typename T > | |
| GLM_FUNC_QUALIFIER detail::tquat< T > | glm::quat_cast (detail::tmat4x4< T > const &m4) |
| Converts a 4 * 4 matrix to a quaternion. More... | |
OpenGL Mathematics (glm.g-truc.net)
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GLM_GTC_quaternion: Quaternion types and functions
1.8.12