MiniGame-Madness
Here is a list of all documented class members with links to the class documentation for each member:
- a -
addNeighbor() :
ChessSquare
,
MazeNode
ai :
BattleshipGame
aiMove() :
NaughtsxCrossess
aiTurn() :
Player
autoPlaceShips() :
Player
- b -
BattleshipGame() :
BattleshipGame
bot() :
Hnefatafl
- c -
checkdraw() :
Con4
checkwin() :
Con4
ChessSquare() :
ChessSquare
clearScreen() :
Hangman
,
NaughtsxCrossess
,
ScreenBuffer
,
WordScrambler
Con4() :
Con4
connect4() :
Con4
covertMove() :
Hnefatafl
- d -
displayGrid() :
Player
displayHangman() :
Hangman
displayHint() :
WordScrambler
displayMenu() :
Menu
dropcoin() :
Con4
- e -
evaluate() :
NaughtsxCrossess
- f -
findBestMove() :
NaughtsxCrossess
- g -
generateBoard() :
Chess
getAIShot() :
Player
getBlockingInput() :
ScreenBuffer
getBoardValue() :
NaughtsxCrossess
getCursorPosition() :
ScreenBuffer
getNeighbor() :
ChessSquare
,
MazeNode
getNeighbors() :
ChessSquare
,
MazeNode
getNodeType() :
MazeNode
getNonBlockingInput() :
ScreenBuffer
getPiece() :
Hnefatafl
getPieceType() :
ChessSquare
getPlayerColour() :
ChessSquare
getRandomWord() :
Hangman
,
WordScrambler
getScreenBufferInfo() :
ScreenBuffer
getScreenColours() :
ScreenBuffer
getScreenHandle() :
ScreenBuffer
getScreenHeight() :
ScreenBuffer
getScreenWidth() :
ScreenBuffer
getSquareColour() :
ChessSquare
grid :
Player
- h -
handleNeighboursCaptured() :
Hnefatafl
hangman() :
Hangman
hits :
Ship
Hnefatafl() :
Hnefatafl
- i -
isActive() :
ScreenBuffer
isCaptured() :
Hnefatafl
isGameOver() :
Hnefatafl
,
Player
isKingCaptured() :
Hnefatafl
isMovesLeft() :
NaughtsxCrossess
isNo() :
Hangman
isValidInput() :
Hnefatafl
isYes() :
Hangman
- m -
Maze() :
Maze
MazeNode() :
MazeNode
minimax() :
NaughtsxCrossess
move() :
Hnefatafl
- n -
name :
Ship
NaughtsxCrossess() :
NaughtsxCrossess
neighbors :
ChessSquare
,
MazeNode
- o -
operator=() :
BattleshipGame
,
NaughtsxCrossess
- p -
placeShip() :
Player
player :
BattleshipGame
Player() :
Player
playerColour :
ChessSquare
playerMove() :
NaughtsxCrossess
playerturn() :
Con4
playerTurn() :
Player
playHangman() :
Hangman
playWordScrambler() :
WordScrambler
populateBoard() :
Hnefatafl
populategrid() :
Con4
positions :
Ship
printBoard() :
Hnefatafl
,
NaughtsxCrossess
printBoardWithNumbers() :
NaughtsxCrossess
- r -
randomstarter() :
Con4
readAllScreenText() :
ScreenBuffer
readScreenText() :
ScreenBuffer
removeNeighbor() :
ChessSquare
,
MazeNode
resetBoard() :
NaughtsxCrossess
run() :
BattleshipGame
,
Game
,
Hnefatafl
,
NaughtsxCrossess
,
WordScrambler
- s -
scrambleWord() :
WordScrambler
ScreenBuffer() :
ScreenBuffer
setActive() :
ScreenBuffer
setCursorPosition() :
ScreenBuffer
setCursorVisibility() :
ScreenBuffer
setNodeType() :
MazeNode
setPieceType() :
ChessSquare
setPlayerColour() :
ChessSquare
setScreenBuffer() :
NaughtsxCrossess
,
WordScrambler
setScreenSize() :
ScreenBuffer
setupGame() :
Player
Ship() :
Ship
ships :
Player
showBoards() :
Player
size :
Ship
squareColour :
ChessSquare
swapturn() :
Con4
- t -
toLowerCase() :
WordScrambler
type :
ChessSquare
,
MazeNode
- w -
WordScrambler() :
WordScrambler
writeToScreen() :
ScreenBuffer
- ~ -
~BattleshipGame() :
BattleshipGame
~NaughtsxCrossess() :
NaughtsxCrossess
~ScreenBuffer() :
ScreenBuffer
~WordScrambler() :
WordScrambler
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