My Project
Client
trunk
ParaEngineClient
math
AABBCollider.h
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#pragma once
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#include "Collider.h"
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namespace
ParaEngine
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{
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class
CAABBCollider
:
public
Collider
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{
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public
:
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CAABBCollider
(
void
);
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~
CAABBCollider
(
void
);
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};
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}
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ParaEngine::Collider
base class for all colliders.
Definition:
Collider.h:20
ParaEngine
different physics engine has different winding order.
Definition:
EventBinding.h:32
ParaEngine::CAABBCollider
Definition:
AABBCollider.h:6
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