35 virtual void FrameMove(
float fDeltaTime)=0;
different physics engine has different winding order.
Definition: EventBinding.h:32
base class never used directly
Definition: AIBase.h:15
NPC.
Definition: AIBase.h:16
CBipedObject * GetBiped()
get the biped, to which this biped controller is associated.
Definition: AIBase.cpp:32
virtual void FrameMove(float fDeltaTime)=0
a virtual function which is called every frame to process the controller.
base class for all AI objects
Definition: AIBase.h:9
void SetBiped(CBipedObject *pBiped)
Set the biped, to which this biped controller is associated.
Definition: AIBase.cpp:37
It can be used to represent biped object(like human, re spawning monsters) in the scene without inher...
Definition: BipedObject.h:60
AIObjectType
Definition: AIBase.h:12