2 #include "BlockCoordinate.h" 14 left, right, front, back, top, bottom, none
19 static Int32x3 GetOffsetBySide(Side side);
20 static Side GetBlockSide(
int v);
21 static Side GetOpSide(Side side);
23 static const int s_oppositeDirection[none+1];
different physics engine has different winding order.
Definition: EventBinding.h:32
helper functions for directions
Definition: BlockDirection.h:9
for block or chunk location that does not has boundary check.
Definition: BlockCoordinate.h:123