36 bool LoadFromFile(
const string& sXMLfile);
42 bool SaveToFile(
const string& sXMLfile);
54 const string& GetMainLoopFile();
59 void SetMainLoopFile(
const string& sMainFile);
64 const string& GetConfigFile();
69 void SetConfigFile(
const string& sConfigFile);
73 string m_sMainLoopFile;
different physics engine has different winding order.
Definition: EventBinding.h:32
Bootstrapper file is a xml file to be executed at the very beginning of the game engine.
Definition: BootStrapper.h:18