My Project
BootStrapper.h
1 #pragma once
2 #include <string>
3 
4 namespace ParaEngine
5 {
6  using namespace std;
19  {
20  protected:
21  CBootStrapper(void);
22  public:
23  ~CBootStrapper(void);
24 
29  static CBootStrapper* GetSingleton();
30 
36  bool LoadFromFile(const string& sXMLfile);
42  bool SaveToFile(const string& sXMLfile);
43 
45  void LoadDefault();
46 
48  bool IsEmpty();
49  public:
54  const string& GetMainLoopFile();
59  void SetMainLoopFile(const string& sMainFile);
60 
64  const string& GetConfigFile();
65 
69  void SetConfigFile(const string& sConfigFile);
70 
71  private:
73  string m_sMainLoopFile;
74 
76  string m_sConfigFile;
77  };
78 }
different physics engine has different winding order.
Definition: EventBinding.h:32
Bootstrapper file is a xml file to be executed at the very beginning of the game engine.
Definition: BootStrapper.h:18