2 #include "CustomCharCommon.h" 42 static int GetSlotOrder(
int nSlotIndex,
bool hadRobe);
44 static int CharTexSize;
45 static int FaceTexSize;
47 static const char* DefaultCartoonFaceTexture[];
48 static const char* regionPaths[];
50 static const int slotOrderWithRobe[];
static const float shoulderscales[10][2]
This is not used. Unless you want to override attachment scale, defined in model. ...
Definition: CustomCharSettings.h:51
Character customization settings.
Definition: CustomCharSettings.h:7
different physics engine has different winding order.
Definition: EventBinding.h:32
static const char * GetRegionPath(int i)
get region path
Definition: CustomCharSettings.cpp:231
void SetCharRegionCoordinates(int nRegionIndex, int xpos, int ypos, int xsize, int ysize)
set char region coordinates.
Definition: CustomCharSettings.cpp:270
Definition: CustomCharCommon.h:68
void SetCharacterRegionPath(int slot, const std::string &path)
NOTE by andy: 2011.5.23 set character customization system region path setting allow different projec...
Definition: CustomCharSettings.cpp:241
void SetCharTextureSize(int nCharacterTexSize=256, int nCartoonFaceTexSize=256)
the default character skin and cartoon face texture size.
Definition: CustomCharSettings.cpp:264
static const int slotOrder[]
slot order is so defined that the base body are updated one after another in the given order ...
Definition: CustomCharSettings.h:49