9 class AttributeProvider;
11 enum LocalGameLanguage
14 SIMPLIFIEDCHINESE = 1,
49 void SetNpcDB(
const string& sConnectionstring);
83 LocalGameLanguage m_language;
CKidsDBProvider * GetKidsDBProvider()
get the current kids game database
Definition: DataProviderManager.cpp:61
void SetNpcDB(const string &sConnectionstring)
set the global NPC data base to a new database file.
Definition: DataProviderManager.cpp:109
different physics engine has different winding order.
Definition: EventBinding.h:32
NPC data provider.
Definition: NpcDatabase.h:93
AttributeProvider * GetAttributeProvider()
get the current attribute data provider.
Definition: DataProviderManager.cpp:96
LocalGameLanguage GetLocalGameLanguage(void)
Get local game language.
Definition: DataProviderManager.cpp:128
void Cleanup()
cleanup everything.
Definition: DataProviderManager.cpp:37
void SetKidsDBProvider(const string &sConnectionstring)
set the current kids game data base to a new database file.
Definition: DataProviderManager.cpp:121
a singleton class for managing all data providers used in the game engine.
Definition: DataProviderManager.h:20
Attribute fields data provider: it is a group of attribute stored in {name, value} value pair fasion ...
Definition: AttributeProvider.h:32
it contains all functions to access the character database.
Definition: CharacterDB.h:8
void SetAttributeProvider(const string &sConnectionstring)
set the current attribute data base to a new database file.
Definition: DataProviderManager.cpp:116
void SetWorldDB(const string &sConnectionstring)
set world database.
Definition: DataProviderManager.h:68
CNpcDatabase * GetNpcDB()
this function shall never be called from the scripting interface.
Definition: DataProviderManager.cpp:78
CCharacterDB * GetCharacterDB()
get the global character model database
Definition: DataProviderManager.cpp:52
Definition: KidsDBProvider.h:30
void SetLocalGameLanguage(const LocalGameLanguage lang)
Set local game language.
Definition: DataProviderManager.cpp:133