My Project
DynamicAttributeField.h
1 #pragma once
2 #include "AttributeField.h"
3 #include "IAnimated.h"
4 
5 namespace ParaEngine
6 {
12  {
13  public:
14  CDynamicAttributeField(const std::string& name, DWORD dwType = FieldType_unknown);
16  virtual ~CDynamicAttributeField();
17 
18  const std::string& GetName() const { return m_sName; }
19 
20  void operator = (const CVariable& val);
21  public:
22  std::string m_sName;
23  };
24 
26 }
different physics engine has different winding order.
Definition: EventBinding.h:32
represent any kind of static or animated variable, such as: string, double, float, int, bool, Vector3, Quaternion, or animated data with multiple time, value keys.
Definition: Variable.h:75
Definition: PERef.h:11
The ref_ptr class template stores a pointer to a dynamically allocated (AssetEntity|CRefCounted|BaseA...
Definition: PERefPtr.h:13
for a dynamic attribute field.
Definition: DynamicAttributeField.h:11