2 #include "DynamicVertexBufferEntity.h" 16 virtual HRESULT RestoreDeviceObjects();
17 virtual HRESULT InvalidateDeviceObjects();
different physics engine has different winding order.
Definition: EventBinding.h:32
When use DirectX, this is a real dynamic vertex buffer for rendering dynamic mesh When use OpenGL...
Definition: DynamicVertexBufferEntityDirectX.h:11
buffer manager
Definition: DynamicVertexBufferManager.h:7
DynamicVBAssetType
ID of dynamic vertex buffer asset.
Definition: DynamicVertexBufferEntity.h:14