2 #include "BipedController.h" 24 virtual void FrameMove(
float fDeltaTime);
31 void FaceTarget(
const Vector3* pvPos,
float fDuration);
3-dimensional vector with double precision.
Definition: ParaDVector3.h:17
different physics engine has different winding order.
Definition: EventBinding.h:32
Standard 3-dimensional vector.
Definition: ParaVector3.h:16
Base Interface for Biped controller.
Definition: BipedController.h:18
a facing tracking controller it will allow the biped to always face to a given target or another bipe...
Definition: FaceTrackingCtrler.h:12
base class for all AI objects
Definition: AIBase.h:9