43 bool LoadLogFromFile(
const char* filename);
48 bool SaveLogToFile(
const char* filename);
60 void AddFile(
const char* filename,
bool bReadOnly =
true);
67 void MirrorFiles(
const char* dirName,
bool bOverwrite =
false);
77 void UpdateMirrorFiles(
const char* dirName,
bool bOverwrite =
true);
83 void AddExcludeFilter(
const char* sPattern);
92 bool HasFile(
const string& filename);
95 set<string> m_entries;
It is a singleton class that is tightly integrated to the game engine.
Definition: FileLogger.h:18
different physics engine has different winding order.
Definition: EventBinding.h:32