2 #include "OpenGLWrapper.h" 18 bool DrawTextA(
CSpriteRenderer* pSprite,
const char* strText,
RECT& rect, DWORD dwTextFormat, DWORD textColor);
19 bool DrawTextW(
CSpriteRenderer* pSprite,
const char16_t* strText,
RECT& rect, DWORD dwTextFormat, DWORD textColor);
21 void SetUTF16Text(
const char16_t* strText);
23 bool UpdateLetterSprites();
29 virtual float GetFontScaling()
const;
36 bool m_bUseCustomShader;
different physics engine has different winding order.
Definition: EventBinding.h:32
used for rendering labels rendering a given font from TTF format.
Definition: FontRendererOpenGL.h:11
Definition: ManagedDef.h:18
base class for sprite renderer
Definition: SpriteRenderer.h:55