My Project
GLFont.h
1 #pragma once
2 #include <string>
3 
4 #include "GLType.h"
5 
6 namespace ParaEngine
7 {
8  class FontAtlas;
9 
10  class Font : public CRefCountedOne
11  {
12  public:
13  virtual FontAtlas* createFontAtlas() = 0;
14 
15  virtual int* getHorizontalKerningForTextUTF16(const std::u16string& text, int &outNumLetters) const = 0;
16 
17  virtual int getFontMaxHeight() const { return 0; }
18  };
19 }
Definition: GLFontAtlas.h:14
Base class for a reference counted asset.
Definition: PERef.h:55
different physics engine has different winding order.
Definition: EventBinding.h:32
Definition: GLFont.h:10