8 #define DT_TOP 0x00000000 9 #define DT_LEFT 0x00000000 10 #define DT_CENTER 0x00000001 11 #define DT_RIGHT 0x00000002 12 #define DT_VCENTER 0x00000004 13 #define DT_BOTTOM 0x00000008 14 #define DT_WORDBREAK 0x00000010 15 #define DT_SINGLELINE 0x00000020 16 #define DT_EXPANDTABS 0x00000040 17 #define DT_TABSTOP 0x00000080 18 #define DT_NOCLIP 0x00000100 19 #define DT_EXTERNALLEADING 0x00000200 20 #define DT_CALCRECT 0x00000400 21 #define DT_NOPREFIX 0x00000800 22 #define DT_INTERNAL 0x00001000 82 relative_to_screen = 10,
83 relative_to_3Dobject = 11,
84 relative_to_parent = 12
88 void SetWidth(
int width);
89 void SetHeight(
int height);
90 void SetDepth(
float Depth);
95 void Update3DDepth(
float Depth);
97 bool IsNormalWidthHeight()
const;
100 int GetHeight()
const;
105 float GetDepth()
const;
106 void SetXY(
int X,
int Y);
108 void SetSize(
int width,
int height);
112 void Reposition(
const char* alignment,
int left,
int top,
int width,
int height);
135 int SetAlignment(
const char* alignment);
143 void CalculateAbsPosition(
RECT* pOut,
const RECT* pParentRect)
const;
146 bool IsRelativeTo3DObject()
const {
return m_nPositionType == relative_to_3Dobject; }
147 bool IsRelativeToParent()
const {
return m_nPositionType == relative_to_parent; }
148 bool IsRelativeToScreen()
const {
return m_nPositionType == relative_to_screen; }
156 void SetRelatveTo3DObject(
const char* s3DObjectName,
float fOffset = 0.f);
157 void SetRelatveTo3DObject(
CBaseObject* p3DObject,
float fOffset = 0.f);
159 bool Is3DObjectSpecified()
const;
177 float m_v3DPosition[3];
Definition: GUIPosition.h:72
Definition: GUIPosition.h:172
Definition: GUIPosition.h:165
Definition: combase.h:159
Basic scene interface: implemented by the CSceneObject and CMiniScenegraph class. ...
Definition: IScene.h:12
Definition: GUIPosition.h:167
CGUIPosition_TYPE m_nPositionType
relative to screen | relative to 3D scene object
Definition: GUIPosition.h:187
Definition: GUIPosition.h:48
different physics engine has different winding order.
Definition: EventBinding.h:32
Definition: ManagedDef.h:18
Definition: GUIPosition.h:50
std::string m_s3DObjectName
3d object name that this gui object is attached to.
Definition: GUIPosition.h:182
int m_n3DObjectID
3d object id that this gui object is attached to.
Definition: GUIPosition.h:184
Definition: GUIPosition.h:56
float fOffSet
pointer to the 3D scene object
Definition: GUIPosition.h:175
Definition: GUIPosition.h:66
RECT rect
internal value in absolute screen coordinates
Definition: GUIPosition.h:163
Definition: GUIPosition.h:70
Definition: GUIPosition.h:52
Defines the base class of all scene elements:CBaseObject for Parallel World Engine.
Definition: BaseObject.h:230
CGUIPosition_TYPE
How the position of the GUI object is specified.
Definition: GUIPosition.h:80
Definition: GUIPosition.h:64
position of the GUI object
Definition: GUIPosition.h:34
Definition: GUIPosition.h:68
Definition: GUIPosition.h:60
Definition: GUIPosition.h:62
GUI_ALIGNMENT_TYPE
relative to 2D screen
Definition: GUIPosition.h:43
Definition: GUIPosition.h:54
Definition: GUIPosition.h:58