4 #include "ModelUtils.h" 50 float GetAnimAlpha(
int geoID,
const AnimInfo& animInfo);
54 vector <GEOA*> geosetAnim;
55 vector <KGAO*> geosetAlpha;
Definition: GeosetAnim.h:10
different physics engine has different winding order.
Definition: EventBinding.h:32
Definition: GeosetAnim.h:17
Definition: GeosetAnim.h:30
For animating the alpha of bones.
Definition: GeosetAnim.h:43
Definition: ModelUtils.h:7