2 #include "BaseObject.h" 3 #include "ParaXEntity.h" 4 #include "BipedObject.h" 12 asset_ptr<ParaXEntity> mEntity;
It's used as parameter to Draw method of each scene object.
Definition: SceneState.h:284
virtual void SetParent(CBaseObject *pParent) override
this function is called by parent class to set the child's parent.
Definition: GeosetObject.h:27
different physics engine has different winding order.
Definition: EventBinding.h:32
Class encapsulating a standard 4x4 homogeneous matrix.
Definition: ParaMatrix4.h:23
Definition: ParaXEntity.h:9
Definition: GeosetObject.h:9
virtual void SetAssetFileName(const std::string &sFilename) override
set asset file name
Definition: GeosetObject.cpp:20
Defines the base class of all scene elements:CBaseObject for Parallel World Engine.
Definition: BaseObject.h:230
virtual HRESULT Draw(SceneState *sceneState) override
only for drawable objects
Definition: GeosetObject.cpp:25
It can be used to represent biped object(like human, re spawning monsters) in the scene without inher...
Definition: BipedObject.h:60
a list of CParameter{name, value} pairs of anything.
Definition: ParameterBlock.h:108