9 #include "baseinterface.h" 20 virtual DWORD GetVersion()=0;
21 virtual HWND GetParaEngineHWnd()=0;
26 virtual bool Sleep(
float fSeconds)=0;
virtual IParaEngineApp * GetAppInterface()=0
get the ParaEngine app interface.
The base class for interfaces in ParaEngine.
Definition: baseinterface.h:29
different physics engine has different winding order.
Definition: EventBinding.h:32
virtual bool Sleep(float fSeconds)=0
cause the main thread to sleep for the specified seconds.
a table of virtual functions which are used by plug-ins to access the game engine ...
Definition: IParaEngineCore.h:17
virtual void Destroy()
one should call this when you no longer need this application, usually as the last line of your code...
Definition: IParaEngineCore.h:37
virtual IParaEngineApp * CreateApp()=0
create an ParaEngine application.
virtual bool ForceRender()=0
render the current frame and does not return until everything is presented to screen.
a table of virtual functions which are used by plug-ins to access the game engine ...
Definition: IParaEngineApp.h:98