My Project
ITouchInputTranslator.h
1 
2 
3 #pragma once
4 #include "windows.h"
5 
6 namespace ParaEngine
7 {
8  //PEGestureInfo is the same as GESTUREINFO
9  struct PEGestureInfo
10  {
11  UINT cbSize;
12  DWORD dwFlags;
13  DWORD dwID;
14  HWND hwndTarget;
15  POINTS ptsLocation;
16  DWORD dwInstanceID;
17  DWORD dwSequenceID;
18  ULONGLONG ullArguments;
19  UINT cbExtraArgs;
20  };
21 
23  {
24  public:
25  bool virtual DecodeGestureMessage(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam,PEGestureInfo& outGesInfo) = 0;
26  };
27 }
Definition: ITouchInputTranslator.h:9
different physics engine has different winding order.
Definition: EventBinding.h:32
Definition: ITouchInputTranslator.h:22