My Project
Client
trunk
ParaEngineClient
terrain
ImageLoader.h
1
#pragma once
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namespace
ParaTerrain
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{
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class
ImageLoader
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{
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public
:
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virtual
void
LoadImage(
char
* szFilename,
int
& width,
int
& height,uint8** pBuffer,
bool
useAlpha) = 0;
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};
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}
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ParaTerrain
Definition:
SceneObject.h:15
ParaTerrain::ImageLoader
Definition:
ImageLoader.h:4
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